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Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
This commit is contained in:
@@ -27,8 +27,10 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "tile_set_editor_plugin.h"
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#include "scene/2d/sprite.h"
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#include "scene/2d/physics_body_2d.h"
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void TileSetEditor::edit(const Ref<TileSet>& p_tileset) {
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tileset=p_tileset;
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