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ci: add basic test pipeline for shader builders
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@@ -182,8 +182,8 @@ def include_file_in_gles3_header(filename, header_data, depth):
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return header_data
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def build_gles3_header(filename, include, class_suffix, output_attribs):
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header_data = GLES3HeaderStruct()
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def build_gles3_header(filename, include, class_suffix, header_data=None):
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header_data = header_data or GLES3HeaderStruct()
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include_file_in_gles3_header(filename, header_data, 0)
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out_file = filename + ".gen.h"
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@@ -191,8 +191,6 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
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defspec = 0
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defvariant = ""
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enum_constants = []
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fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
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out_file_base = out_file
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@@ -552,7 +550,7 @@ def build_gles3_header(filename, include, class_suffix, output_attribs):
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def build_gles3_headers(target, source, env):
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for x in source:
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build_gles3_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True)
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build_gles3_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3")
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if __name__ == "__main__":
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