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Merge pull request #72106 from m4gr3d/fix_godot_android_editor_4_crash_after_running_game

Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
This commit is contained in:
Rémi Verschelde
2023-01-26 15:58:12 +01:00
9 changed files with 132 additions and 48 deletions

View File

@@ -74,28 +74,36 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God
public void onDestroy() {
Log.v(TAG, "Destroying Godot app...");
super.onDestroy();
onGodotForceQuit(godotFragment);
terminateGodotInstance(godotFragment);
}
@Override
public final void onGodotForceQuit(Godot instance) {
runOnUiThread(() -> {
terminateGodotInstance(instance);
});
}
private void terminateGodotInstance(Godot instance) {
if (instance == godotFragment) {
Log.v(TAG, "Force quitting Godot instance");
ProcessPhoenix.forceQuit(this);
ProcessPhoenix.forceQuit(FullScreenGodotApp.this);
}
}
@Override
public final void onGodotRestartRequested(Godot instance) {
if (instance == godotFragment) {
// It's very hard to properly de-initialize Godot on Android to restart the game
// from scratch. Therefore, we need to kill the whole app process and relaunch it.
//
// Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
// releasing and reloading native libs or resetting their state somehow and clearing statics).
Log.v(TAG, "Restarting Godot instance...");
ProcessPhoenix.triggerRebirth(this);
}
runOnUiThread(() -> {
if (instance == godotFragment) {
// It's very hard to properly de-initialize Godot on Android to restart the game
// from scratch. Therefore, we need to kill the whole app process and relaunch it.
//
// Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
// releasing and reloading native libs or resetting their state somehow and clearing statics).
Log.v(TAG, "Restarting Godot instance...");
ProcessPhoenix.triggerRebirth(FullScreenGodotApp.this);
}
});
}
@Override

View File

@@ -348,11 +348,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
public void restart() {
runOnUiThread(() -> {
if (godotHost != null) {
godotHost.onGodotRestartRequested(this);
}
});
if (godotHost != null) {
godotHost.onGodotRestartRequested(this);
}
}
public void alert(final String message, final String title) {
@@ -889,11 +887,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private void forceQuit() {
// TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
// native Godot components that is started in Godot#onVideoInit.
runOnUiThread(() -> {
if (godotHost != null) {
godotHost.onGodotForceQuit(this);
}
});
forceQuit(0);
}
@Keep
private boolean forceQuit(int instanceId) {
if (godotHost == null) {
return false;
}
if (instanceId == 0) {
godotHost.onGodotForceQuit(this);
return true;
} else {
return godotHost.onGodotForceQuit(instanceId);
}
}
private boolean obbIsCorrupted(String f, String main_pack_md5) {
@@ -1052,11 +1059,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
@Keep
private void createNewGodotInstance(String[] args) {
runOnUiThread(() -> {
if (godotHost != null) {
godotHost.onNewGodotInstanceRequested(args);
}
});
private int createNewGodotInstance(String[] args) {
if (godotHost != null) {
return godotHost.onNewGodotInstanceRequested(args);
}
return 0;
}
}

View File

@@ -55,21 +55,35 @@ public interface GodotHost {
default void onGodotMainLoopStarted() {}
/**
* Invoked on the UI thread as the last step of the Godot instance clean up phase.
* Invoked on the render thread to terminate the given Godot instance.
*/
default void onGodotForceQuit(Godot instance) {}
/**
* Invoked on the UI thread when the Godot instance wants to be restarted. It's up to the host
* Invoked on the render thread to terminate the Godot instance with the given id.
* @param godotInstanceId id of the Godot instance to terminate. See {@code onNewGodotInstanceRequested}
*
* @return true if successful, false otherwise.
*/
default boolean onGodotForceQuit(int godotInstanceId) {
return false;
}
/**
* Invoked on the render thread when the Godot instance wants to be restarted. It's up to the host
* to perform the appropriate action(s).
*/
default void onGodotRestartRequested(Godot instance) {}
/**
* Invoked on the UI thread when a new Godot instance is requested. It's up to the host to
* Invoked on the render thread when a new Godot instance is requested. It's up to the host to
* perform the appropriate action(s).
*
* @param args Arguments used to initialize the new instance.
*
* @return the id of the new instance. See {@code onGodotForceQuit}
*/
default void onNewGodotInstanceRequested(String[] args) {}
default int onNewGodotInstanceRequested(String[] args) {
return 0;
}
}