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Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
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@@ -15,7 +15,6 @@
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android:largeScreens="true"
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android:xlargeScreens="true" />
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<!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
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<uses-feature
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android:glEsVersion="0x00020000"
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android:required="true" />
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