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Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
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@@ -683,8 +683,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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int orientation = p_preset->get("screen/orientation");
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bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES3" &&
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!ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2");
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bool screen_support_small = p_preset->get("screen/support_small");
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bool screen_support_normal = p_preset->get("screen/support_normal");
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bool screen_support_large = p_preset->get("screen/support_large");
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@@ -839,11 +837,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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}
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}
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if (tname == "uses-feature" && attrname == "glEsVersion") {
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encode_uint32(min_gles3 ? 0x00030000 : 0x00020000, &p_manifest.write[iofs + 16]);
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}
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// FIXME: `attr_value != 0xFFFFFFFF` below added as a stopgap measure for GH-32553,
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// but the issue should be debugged further and properly addressed.
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if (tname == "meta-data" && attrname == "name" && value == "xr_mode_metadata_name") {
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@@ -1350,11 +1343,10 @@ public:
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String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
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if (driver == "GLES2") {
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r_features->push_back("etc");
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} else if (driver == "GLES3") {
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}
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// FIXME: Review what texture formats are used for Vulkan.
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if (driver == "Vulkan") {
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r_features->push_back("etc2");
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if (ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2")) {
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r_features->push_back("etc");
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}
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}
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Vector<String> abis = get_enabled_abis(p_preset);
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