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Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
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@@ -1410,7 +1410,7 @@ void _OS::_bind_methods() {
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ADD_PROPERTY_DEFAULT("window_size", Vector2());
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BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES2);
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BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES3);
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BIND_ENUM_CONSTANT(VIDEO_DRIVER_VULKAN);
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BIND_ENUM_CONSTANT(DAY_SUNDAY);
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BIND_ENUM_CONSTANT(DAY_MONDAY);
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