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Rename all gizmo classes, using the 4.0 node names.
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@@ -34,7 +34,7 @@
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#include "node_3d_editor_plugin.h"
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#include "scene/resources/curve.h"
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String PathNode3DGizmo::get_handle_name(int p_idx) const {
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String Path3DGizmo::get_handle_name(int p_idx) const {
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Ref<Curve3D> c = path->get_curve();
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if (c.is_null())
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@@ -57,7 +57,7 @@ String PathNode3DGizmo::get_handle_name(int p_idx) const {
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return n;
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}
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Variant PathNode3DGizmo::get_handle_value(int p_idx) {
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Variant Path3DGizmo::get_handle_value(int p_idx) {
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Ref<Curve3D> c = path->get_curve();
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if (c.is_null())
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@@ -84,7 +84,7 @@ Variant PathNode3DGizmo::get_handle_value(int p_idx) {
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return ofs;
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}
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void PathNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point) {
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void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point) {
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Ref<Curve3D> c = path->get_curve();
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if (c.is_null())
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@@ -154,7 +154,7 @@ void PathNode3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_
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}
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}
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void PathNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
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void Path3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
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Ref<Curve3D> c = path->get_curve();
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if (c.is_null())
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@@ -217,7 +217,7 @@ void PathNode3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_
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}
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}
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void PathNode3DGizmo::redraw() {
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void Path3DGizmo::redraw() {
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clear();
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@@ -286,7 +286,7 @@ void PathNode3DGizmo::redraw() {
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}
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}
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PathNode3DGizmo::PathNode3DGizmo(Path3D *p_path) {
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Path3DGizmo::Path3DGizmo(Path3D *p_path) {
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path = p_path;
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set_spatial_node(p_path);
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@@ -563,7 +563,7 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
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mirror_handle_angle = true;
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mirror_handle_length = true;
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Ref<PathNode3DGizmoPlugin> gizmo_plugin;
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Ref<Path3DGizmoPlugin> gizmo_plugin;
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gizmo_plugin.instance();
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Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
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@@ -627,24 +627,24 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
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Path3DEditorPlugin::~Path3DEditorPlugin() {
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}
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Ref<EditorNode3DGizmo> PathNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
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Ref<PathNode3DGizmo> ref;
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Ref<EditorNode3DGizmo> Path3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
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Ref<Path3DGizmo> ref;
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Path3D *path = Object::cast_to<Path3D>(p_spatial);
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if (path) ref = Ref<PathNode3DGizmo>(memnew(PathNode3DGizmo(path)));
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if (path) ref = Ref<Path3DGizmo>(memnew(Path3DGizmo(path)));
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return ref;
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}
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String PathNode3DGizmoPlugin::get_name() const {
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String Path3DGizmoPlugin::get_name() const {
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return "Path3D";
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}
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int PathNode3DGizmoPlugin::get_priority() const {
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int Path3DGizmoPlugin::get_priority() const {
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return -1;
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}
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PathNode3DGizmoPlugin::PathNode3DGizmoPlugin() {
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Path3DGizmoPlugin::Path3DGizmoPlugin() {
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Color path_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.8));
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create_material("path_material", path_color);
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