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Websockets: Fix buffer size checks in put_packet()
Also check the error return value of wslay_event_queue_msg()
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@@ -54,11 +54,14 @@ Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_strin
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}
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Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
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ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) + p_buffer_size >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
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int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
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godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin);
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if (godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin) != 0) {
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return FAILED;
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}
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return OK;
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}
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