1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Properly handle node remove via undo

This commit is contained in:
Tomasz Chabora
2020-03-29 19:59:04 +02:00
parent fafb0ba06d
commit 37ffb40047
4 changed files with 36 additions and 0 deletions

View File

@@ -38,6 +38,13 @@
#include "editor/editor_settings.h"
#include "scene/gui/split_container.h"
void TileMapEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
}
}
void TileMapEditor::_notification(int p_what) {
switch (p_what) {
@@ -60,6 +67,7 @@ void TileMapEditor::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
paint_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
bucket_fill_button->set_icon(get_theme_icon("Bucket", "EditorIcons"));
picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
@@ -80,6 +88,10 @@ void TileMapEditor::_notification(int p_what) {
p->set_item_icon(p->get_item_index(OPTION_ERASE_SELECTION), get_theme_icon("Remove", "EditorIcons"));
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
} break;
}
}