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Merge pull request #102176 from ryevdokimov/fix-local-space-gizmo-basis
Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
This commit is contained in:
@@ -292,6 +292,10 @@
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<member name="editors/2d/zoom_speed_factor" type="float" setter="" getter="">
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<member name="editors/2d/zoom_speed_factor" type="float" setter="" getter="">
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The factor to use when zooming in or out in the 2D editor. For example, [code]1.1[/code] will zoom in by 10% with every step. If set to [code]2.0[/code], zooming will only cycle through powers of two.
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The factor to use when zooming in or out in the 2D editor. For example, [code]1.1[/code] will zoom in by 10% with every step. If set to [code]2.0[/code], zooming will only cycle through powers of two.
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</member>
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</member>
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<member name="editors/3d/active_selection_box_color" type="Color" setter="" getter="">
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The color to use for the active selection box that surrounds selected nodes in the 3D editor viewport. The color's alpha channel influences the selection box's opacity.
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[b]Note:[/b] The term "active" indicates that this object is the primary selection used as the basis for certain operations. This is the last selected [Node3D], which can be reordered with [kbd]Shift + Left mouse button[/kbd].
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</member>
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<member name="editors/3d/default_fov" type="float" setter="" getter="">
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<member name="editors/3d/default_fov" type="float" setter="" getter="">
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The default camera vertical field of view to use in the 3D editor (in degrees). The camera field of view can be adjusted on a per-scene basis using the [b]View[/b] menu at the top of the 3D editor. If a scene had its camera field of view adjusted using the [b]View[/b] menu, this setting is ignored in the scene in question. This setting is also ignored while a [Camera3D] node is being previewed in the editor.
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The default camera vertical field of view to use in the 3D editor (in degrees). The camera field of view can be adjusted on a per-scene basis using the [b]View[/b] menu at the top of the 3D editor. If a scene had its camera field of view adjusted using the [b]View[/b] menu, this setting is ignored in the scene in question. This setting is also ignored while a [Camera3D] node is being previewed in the editor.
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[b]Note:[/b] The editor camera always uses the [b]Keep Height[/b] aspect mode.
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[b]Note:[/b] The editor camera always uses the [b]Keep Height[/b] aspect mode.
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@@ -789,6 +789,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// Use a similar color to the 2D editor selection.
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// Use a similar color to the 2D editor selection.
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/selection_box_color", Color(1.0, 0.5, 0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/selection_box_color", Color(1.0, 0.5, 0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/active_selection_box_color", Color(1.5, 0.75, 0, 1.0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/aabb", Color(0.28, 0.8, 0.82), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/aabb", Color(0.28, 0.8, 0.82), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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@@ -791,8 +791,12 @@ void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
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if (p_allow_locked || (selected != nullptr && !_is_node_locked(selected))) {
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if (p_allow_locked || (selected != nullptr && !_is_node_locked(selected))) {
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if (clicked_wants_append) {
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if (clicked_wants_append) {
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Node *active_node = editor_selection->get_selected_node_list().is_empty() ? nullptr : editor_selection->get_selected_node_list().back()->get();
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if (editor_selection->is_selected(selected)) {
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if (editor_selection->is_selected(selected)) {
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editor_selection->remove_node(selected);
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editor_selection->remove_node(selected);
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if (selected != active_node) {
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editor_selection->add_node(selected);
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}
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} else {
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} else {
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editor_selection->add_node(selected);
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editor_selection->add_node(selected);
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}
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}
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@@ -6242,7 +6246,7 @@ void Node3DEditor::update_transform_gizmo() {
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for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
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for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
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Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key);
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Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key);
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gizmo_center += xf.origin;
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gizmo_center += xf.origin;
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if (count == 0 && local_gizmo_coords) {
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if ((unsigned int)count == se->subgizmos.size() - 1 && local_gizmo_coords) {
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gizmo_basis = xf.basis;
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gizmo_basis = xf.basis;
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}
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}
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count++;
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count++;
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@@ -6266,7 +6270,7 @@ void Node3DEditor::update_transform_gizmo() {
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Transform3D xf = sel_item->sp->get_global_transform();
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Transform3D xf = sel_item->sp->get_global_transform();
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gizmo_center += xf.origin;
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gizmo_center += xf.origin;
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if (count == 0 && local_gizmo_coords) {
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if (count == selection.size() - 1 && local_gizmo_coords) {
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gizmo_basis = xf.basis;
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gizmo_basis = xf.basis;
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}
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}
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count++;
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count++;
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@@ -6275,7 +6279,7 @@ void Node3DEditor::update_transform_gizmo() {
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gizmo.visible = count > 0;
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gizmo.visible = count > 0;
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gizmo.transform.origin = (count > 0) ? gizmo_center / count : Vector3();
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gizmo.transform.origin = (count > 0) ? gizmo_center / count : Vector3();
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gizmo.transform.basis = (count == 1) ? gizmo_basis : Basis();
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gizmo.transform.basis = gizmo_basis;
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for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
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for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
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viewports[i]->update_transform_gizmo_view();
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viewports[i]->update_transform_gizmo_view();
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@@ -6367,23 +6371,33 @@ void Node3DEditor::_generate_selection_boxes() {
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// This lets the user see where the selection is while still having a sense of depth.
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// This lets the user see where the selection is while still having a sense of depth.
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Ref<SurfaceTool> st = memnew(SurfaceTool);
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Ref<SurfaceTool> st = memnew(SurfaceTool);
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Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
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Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
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Ref<SurfaceTool> active_st = memnew(SurfaceTool);
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Ref<SurfaceTool> active_st_xray = memnew(SurfaceTool);
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st->begin(Mesh::PRIMITIVE_LINES);
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st->begin(Mesh::PRIMITIVE_LINES);
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st_xray->begin(Mesh::PRIMITIVE_LINES);
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st_xray->begin(Mesh::PRIMITIVE_LINES);
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active_st->begin(Mesh::PRIMITIVE_LINES);
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active_st_xray->begin(Mesh::PRIMITIVE_LINES);
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for (int i = 0; i < 12; i++) {
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for (int i = 0; i < 12; i++) {
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Vector3 a, b;
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Vector3 a, b;
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aabb.get_edge(i, a, b);
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aabb.get_edge(i, a, b);
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st->add_vertex(a);
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st->add_vertex(a);
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st->add_vertex(b);
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st->add_vertex(b);
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active_st->add_vertex(a);
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active_st->add_vertex(b);
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st_xray->add_vertex(a);
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st_xray->add_vertex(a);
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st_xray->add_vertex(b);
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st_xray->add_vertex(b);
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active_st_xray->add_vertex(a);
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active_st_xray->add_vertex(b);
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}
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}
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const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
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const Color active_selection_box_color = EDITOR_GET("editors/3d/active_selection_box_color");
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Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
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Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
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mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
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mat->set_albedo(selection_box_color);
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mat->set_albedo(selection_box_color);
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mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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st->set_material(mat);
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st->set_material(mat);
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@@ -6397,6 +6411,23 @@ void Node3DEditor::_generate_selection_boxes() {
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mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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st_xray->set_material(mat_xray);
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st_xray->set_material(mat_xray);
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selection_box_xray = st_xray->commit();
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selection_box_xray = st_xray->commit();
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Ref<StandardMaterial3D> active_mat = memnew(StandardMaterial3D);
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active_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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active_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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active_mat->set_albedo(active_selection_box_color);
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active_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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active_st->set_material(active_mat);
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active_selection_box = active_st->commit();
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Ref<StandardMaterial3D> active_mat_xray = memnew(StandardMaterial3D);
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active_mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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active_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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active_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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active_mat_xray->set_albedo(active_selection_box_color * Color(1, 1, 1, 0.15));
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active_mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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active_st_xray->set_material(active_mat_xray);
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active_selection_box_xray = active_st_xray->commit();
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}
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}
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Dictionary Node3DEditor::get_state() const {
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Dictionary Node3DEditor::get_state() const {
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@@ -7831,6 +7862,33 @@ void Node3DEditor::update_grid() {
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void Node3DEditor::_selection_changed() {
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void Node3DEditor::_selection_changed() {
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_refresh_menu_icons();
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_refresh_menu_icons();
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const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
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for (const KeyValue<Node *, Object *> &E : selection) {
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Node3D *sp = Object::cast_to<Node3D>(E.key);
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if (!sp) {
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continue;
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}
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Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
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if (!se) {
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continue;
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}
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if (sp == editor_selection->get_selected_node_list().back()->get()) {
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RenderingServer::get_singleton()->instance_set_base(se->sbox_instance, active_selection_box->get_rid());
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RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray, active_selection_box_xray->get_rid());
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RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_offset, active_selection_box->get_rid());
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RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray_offset, active_selection_box_xray->get_rid());
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} else {
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RenderingServer::get_singleton()->instance_set_base(se->sbox_instance, selection_box->get_rid());
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RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray, selection_box_xray->get_rid());
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RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_offset, selection_box->get_rid());
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RenderingServer::get_singleton()->instance_set_base(se->sbox_instance_xray_offset, selection_box_xray->get_rid());
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}
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}
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if (selected && editor_selection->get_selected_node_list().size() != 1) {
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if (selected && editor_selection->get_selected_node_list().size() != 1) {
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Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
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Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
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for (int i = 0; i < gizmos.size(); i++) {
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for (int i = 0; i < gizmos.size(); i++) {
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@@ -693,8 +693,11 @@ private:
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real_t snap_rotate_value;
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real_t snap_rotate_value;
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real_t snap_scale_value;
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real_t snap_scale_value;
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Ref<ArrayMesh> active_selection_box_xray;
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Ref<ArrayMesh> active_selection_box;
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Ref<ArrayMesh> selection_box_xray;
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Ref<ArrayMesh> selection_box_xray;
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Ref<ArrayMesh> selection_box;
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Ref<ArrayMesh> selection_box;
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RID indicators;
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RID indicators;
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RID indicators_instance;
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RID indicators_instance;
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RID cursor_mesh;
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RID cursor_mesh;
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