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-Largely rewrote gridmap to simplify it
-Got editor working again -Added a current-floor marker on selection
This commit is contained in:
@@ -46,7 +46,13 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
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set_theme(p_value);
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} else if (name == "cell_size") {
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set_cell_size(p_value);
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if (p_value.get_type() == Variant::INT || p_value.get_type() == Variant::REAL) {
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//compatibility
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float cs = p_value;
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set_cell_size(Vector3(cs, cs, cs));
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} else {
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set_cell_size(p_value);
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}
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} else if (name == "cell_octant_size") {
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set_octant_size(p_value);
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} else if (name == "cell_center_x") {
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@@ -176,12 +182,12 @@ Ref<MeshLibrary> GridMap::get_theme() const {
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return theme;
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}
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void GridMap::set_cell_size(float p_size) {
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void GridMap::set_cell_size(const Vector3 &p_size) {
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cell_size = p_size;
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_recreate_octant_data();
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}
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float GridMap::get_cell_size() const {
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Vector3 GridMap::get_cell_size() const {
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return cell_size;
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}
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@@ -242,56 +248,29 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
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ok.y = p_y / octant_size;
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ok.z = p_z / octant_size;
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if (cell_map.has(key)) {
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int prev_item = cell_map[key].item;
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OctantKey octantkey = ok;
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ERR_FAIL_COND(!octant_map.has(octantkey));
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Octant &g = *octant_map[octantkey];
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ERR_FAIL_COND(!g.items.has(prev_item));
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ERR_FAIL_COND(!g.items[prev_item].cells.has(key));
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g.items[prev_item].cells.erase(key);
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if (g.items[prev_item].cells.size() == 0) {
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VS::get_singleton()->free(g.items[prev_item].multimesh_instance);
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g.items.erase(prev_item);
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}
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if (g.items.empty()) {
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PhysicsServer::get_singleton()->free(g.static_body);
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if (g.collision_debug.is_valid()) {
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PhysicsServer::get_singleton()->free(g.collision_debug);
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PhysicsServer::get_singleton()->free(g.collision_debug_instance);
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}
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memdelete(&g);
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octant_map.erase(octantkey);
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} else {
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if (p_item < 0) {
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//erase
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if (cell_map.has(key)) {
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OctantKey octantkey = ok;
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ERR_FAIL_COND(!octant_map.has(octantkey));
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Octant &g = *octant_map[octantkey];
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g.cells.erase(key);
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g.dirty = true;
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cell_map.erase(key);
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_queue_octants_dirty();
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}
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cell_map.erase(key);
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_queue_dirty_map();
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}
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if (p_item < 0)
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return;
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}
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OctantKey octantkey = ok;
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//add later
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if (!octant_map.has(octantkey)) {
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//create octant because it does not exist
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Octant *g = memnew(Octant);
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g->dirty = true;
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g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
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PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
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if (is_inside_world())
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PhysicsServer::get_singleton()->body_set_space(g->static_body, get_world()->get_space());
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SceneTree *st = SceneTree::get_singleton();
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if (st && st->is_debugging_collisions_hint()) {
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@@ -299,45 +278,26 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
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g->collision_debug = VisualServer::get_singleton()->mesh_create();
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g->collision_debug_instance = VisualServer::get_singleton()->instance_create();
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VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
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if (is_inside_world()) {
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VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance, get_world()->get_scenario());
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VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance, get_global_transform());
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}
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}
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octant_map[octantkey] = g;
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if (is_inside_world()) {
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_octant_enter_world(octantkey);
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_octant_transform(octantkey);
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}
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}
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Octant &g = *octant_map[octantkey];
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if (!g.items.has(p_item)) {
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Octant::ItemInstances ii;
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if (theme.is_valid() && theme->has_item(p_item)) {
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ii.mesh = theme->get_item_mesh(p_item);
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ii.shape = theme->get_item_shape(p_item);
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ii.navmesh = theme->get_item_navmesh(p_item);
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}
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ii.multimesh = Ref<MultiMesh>(memnew(MultiMesh));
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ii.multimesh->set_color_format(MultiMesh::COLOR_NONE);
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ii.multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
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ii.multimesh->set_mesh(ii.mesh);
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ii.multimesh_instance = VS::get_singleton()->instance_create();
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VS::get_singleton()->instance_set_base(ii.multimesh_instance, ii.multimesh->get_rid());
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VS::get_singleton()->instance_geometry_set_flag(ii.multimesh_instance, VS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
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g.items[p_item] = ii;
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}
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Octant::ItemInstances &ii = g.items[p_item];
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ii.cells.insert(key);
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g.cells.insert(key);
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g.dirty = true;
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_queue_octants_dirty();
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_queue_dirty_map();
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cell_map[key] = Cell();
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Cell &c = cell_map[key];
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Cell c;
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c.item = p_item;
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c.rot = p_rot;
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cell_map[key] = c;
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}
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int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
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@@ -372,71 +332,6 @@ int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
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return cell_map[key].rot;
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}
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void GridMap::_octant_enter_tree(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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if (navigation) {
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Octant &g = *octant_map[p_key];
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Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z));
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_octant_clear_navmesh(p_key);
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for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
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Octant::ItemInstances &ii = E->get();
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for (Set<IndexKey>::Element *F = ii.cells.front(); F; F = F->next()) {
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IndexKey ik = F->get();
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Map<IndexKey, Cell>::Element *C = cell_map.find(ik);
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ERR_CONTINUE(!C);
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Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
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Transform xform;
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if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) {
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xform.basis.set_zero();
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} else {
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xform.basis.set_orthogonal_index(C->get().rot);
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}
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xform.set_origin(cellpos * cell_size + ofs);
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xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
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// add the item's navmesh at given xform to GridMap's Navigation ancestor
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if (ii.navmesh.is_valid()) {
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int nm_id = navigation->navmesh_create(ii.navmesh, xform, this);
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Octant::NavMesh nm;
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nm.id = nm_id;
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nm.xform = xform;
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g.navmesh_ids[ik] = nm;
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}
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}
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}
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}
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}
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void GridMap::_octant_enter_world(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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Octant &g = *octant_map[p_key];
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PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
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//print_line("BODYPOS: "+get_global_transform());
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if (g.collision_debug_instance.is_valid()) {
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VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
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VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
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}
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for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
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VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, get_world()->get_scenario());
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VS::get_singleton()->instance_set_transform(E->get().multimesh_instance, get_global_transform());
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//print_line("INSTANCEPOS: "+get_global_transform());
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}
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}
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void GridMap::_octant_transform(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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@@ -447,42 +342,49 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
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VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
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}
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for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
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VS::get_singleton()->instance_set_transform(E->get().multimesh_instance, get_global_transform());
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//print_line("UPDATEPOS: "+get_global_transform());
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
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}
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}
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void GridMap::_octant_clear_navmesh(const OctantKey &p_key) {
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Octant &g = *octant_map[p_key];
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if (navigation) {
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for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
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Octant::NavMesh *nvm = &E->get();
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if (nvm && nvm->id) {
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navigation->navmesh_remove(E->get().id);
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}
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}
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g.navmesh_ids.clear();
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}
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}
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void GridMap::_octant_update(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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bool GridMap::_octant_update(const OctantKey &p_key) {
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ERR_FAIL_COND_V(!octant_map.has(p_key), false);
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Octant &g = *octant_map[p_key];
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if (!g.dirty)
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return;
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return false;
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Ref<Mesh> mesh;
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_octant_clear_navmesh(p_key);
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//erase body shapes
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PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
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//erase body shapes debug
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if (g.collision_debug.is_valid()) {
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VS::get_singleton()->mesh_clear(g.collision_debug);
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}
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//erase navigation
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if (navigation) {
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for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
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navigation->navmesh_remove(E->get().id);
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}
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g.navmesh_ids.clear();
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}
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//erase multimeshes
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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VS::get_singleton()->free(g.multimesh_instances[i].instance);
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VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
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}
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g.multimesh_instances.clear();
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if (g.cells.size() == 0) {
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//octant no longer needed
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_octant_clean_up(p_key);
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return true;
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}
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PoolVector<Vector3> col_debug;
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/*
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@@ -490,80 +392,111 @@ void GridMap::_octant_update(const OctantKey &p_key) {
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* set item's multimesh's instance count to number of cells which have this item
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* and set said multimesh bounding box to one containing all cells which have this item
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*/
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for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
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Octant::ItemInstances &ii = E->get();
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Map<int, List<Pair<Transform, IndexKey> > > multimesh_items;
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ii.multimesh->set_instance_count(ii.cells.size());
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print_line("updating octant " + itos(p_key.x) + ", " + itos(p_key.y) + ", " + itos(p_key.z) + " cells: " + itos(g.cells.size()));
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Rect3 aabb;
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Rect3 mesh_aabb = ii.mesh.is_null() ? Rect3() : ii.mesh->get_aabb();
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for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
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Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z));
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ERR_CONTINUE(!cell_map.has(E->get()));
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const Cell &c = cell_map[E->get()];
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if (!theme.is_valid() || !theme->has_item(c.item))
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continue;
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//print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
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int idx = 0;
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// foreach cell containing this item type
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for (Set<IndexKey>::Element *F = ii.cells.front(); F; F = F->next()) {
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IndexKey ik = F->get();
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Map<IndexKey, Cell>::Element *C = cell_map.find(ik);
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ERR_CONTINUE(!C);
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Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
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Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
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Vector3 ofs(cell_size.x * 0.5 * int(center_x), cell_size.y * 0.5 * int(center_y), cell_size.z * 0.5 * int(center_z));
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Transform xform;
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Transform xform;
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if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) {
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if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) {
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xform.basis.set_zero();
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} else {
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}
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} else {
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xform.basis.set_orthogonal_index(c.rot);
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xform.set_origin(cellpos * cell_size + ofs);
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xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
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xform.basis.set_orthogonal_index(C->get().rot);
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if (theme->get_item_mesh(c.item).is_valid()) {
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if (!multimesh_items.has(c.item)) {
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multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
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}
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xform.set_origin(cellpos * cell_size + ofs);
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xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
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Pair<Transform, IndexKey> p;
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p.first = xform;
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p.second = E->get();
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multimesh_items[c.item].push_back(p);
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}
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ii.multimesh->set_instance_transform(idx, xform);
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//ii.multimesh->set_instance_transform(idx,Transform() );
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//ii.multimesh->set_instance_color(idx,Color(1,1,1,1));
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//print_line("MMINST: "+xform);
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if (idx == 0) {
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aabb = xform.xform(mesh_aabb);
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} else {
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aabb.merge_with(xform.xform(mesh_aabb));
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Vector<MeshLibrary::ShapeData> shapes = theme->get_item_shapes(c.item);
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// add the item's shape at given xform to octant's static_body
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for (int i = 0; i < shapes.size(); i++) {
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// add the item's shape
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if (!shapes[i].shape.is_valid())
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continue;
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PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
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if (g.collision_debug.is_valid()) {
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shapes[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
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}
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// add the item's shape at given xform to octant's static_body
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if (ii.shape.is_valid()) {
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// add the item's shape
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PhysicsServer::get_singleton()->body_add_shape(g.static_body, ii.shape->get_rid(), xform);
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if (g.collision_debug.is_valid()) {
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ii.shape->add_vertices_to_array(col_debug, xform);
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}
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//print_line("PHIS x: "+xform);
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}
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//print_line("PHIS x: "+xform);
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}
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// add the item's navmesh at given xform to GridMap's Navigation ancestor
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Ref<NavigationMesh> navmesh = theme->get_item_navmesh(c.item);
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if (navmesh.is_valid()) {
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Octant::NavMesh nm;
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nm.xform = xform;
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// add the item's navmesh at given xform to GridMap's Navigation ancestor
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if (navigation) {
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if (ii.navmesh.is_valid()) {
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int nm_id = navigation->navmesh_create(ii.navmesh, xform, this);
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Octant::NavMesh nm;
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nm.id = nm_id;
|
||||
nm.xform = xform;
|
||||
g.navmesh_ids[ik] = nm;
|
||||
}
|
||||
nm.id = navigation->navmesh_create(navmesh, xform, this);
|
||||
} else {
|
||||
nm.id = -1;
|
||||
}
|
||||
g.navmesh_ids[E->get()] = nm;
|
||||
}
|
||||
}
|
||||
|
||||
//update multimeshes
|
||||
for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
|
||||
print_line("multimesh item " + itos(E->key()) + " transforms " + itos(E->get().size()));
|
||||
Octant::MultimeshInstance mmi;
|
||||
|
||||
RID mm = VS::get_singleton()->multimesh_create();
|
||||
VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
|
||||
VS::get_singleton()->multimesh_set_mesh(mm, theme->get_item_mesh(E->key())->get_rid());
|
||||
|
||||
int idx = 0;
|
||||
for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
|
||||
VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
Octant::MultimeshInstance::Item it;
|
||||
it.index = idx;
|
||||
it.transform = F->get().first;
|
||||
it.key = F->get().second;
|
||||
mmi.items.push_back(it);
|
||||
#endif
|
||||
|
||||
idx++;
|
||||
}
|
||||
|
||||
//ii.multimesh->set_aabb(aabb);
|
||||
RID instance = VS::get_singleton()->instance_create();
|
||||
VS::get_singleton()->instance_set_base(instance, mm);
|
||||
|
||||
if (is_inside_tree()) {
|
||||
VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_transform(instance, get_global_transform());
|
||||
}
|
||||
|
||||
mmi.multimesh = mm;
|
||||
mmi.instance = instance;
|
||||
|
||||
g.multimesh_instances.push_back(mmi);
|
||||
}
|
||||
|
||||
if (col_debug.size()) {
|
||||
@@ -580,6 +513,39 @@ void GridMap::_octant_update(const OctantKey &p_key) {
|
||||
}
|
||||
|
||||
g.dirty = false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GridMap::_octant_enter_world(const OctantKey &p_key) {
|
||||
|
||||
ERR_FAIL_COND(!octant_map.has(p_key));
|
||||
Octant &g = *octant_map[p_key];
|
||||
PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
|
||||
PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
|
||||
//print_line("BODYPOS: "+get_global_transform());
|
||||
|
||||
if (g.collision_debug_instance.is_valid()) {
|
||||
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
|
||||
}
|
||||
|
||||
for (int i = 0; i < g.multimesh_instances.size(); i++) {
|
||||
VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
|
||||
}
|
||||
|
||||
if (navigation && theme.is_valid()) {
|
||||
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
|
||||
|
||||
if (cell_map.has(F->key()) && F->get().id < 0) {
|
||||
Ref<NavigationMesh> nm = theme->get_item_navmesh(cell_map[F->key()].item);
|
||||
if (nm.is_valid()) {
|
||||
F->get().id = navigation->navmesh_create(nm, F->get().xform, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GridMap::_octant_exit_world(const OctantKey &p_key) {
|
||||
@@ -594,11 +560,49 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
|
||||
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
|
||||
}
|
||||
|
||||
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
|
||||
|
||||
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, RID());
|
||||
//VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
|
||||
for (int i = 0; i < g.multimesh_instances.size(); i++) {
|
||||
VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
|
||||
}
|
||||
|
||||
if (navigation) {
|
||||
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
|
||||
|
||||
if (F->get().id >= 0) {
|
||||
navigation->navmesh_remove(F->get().id);
|
||||
F->get().id = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GridMap::_octant_clean_up(const OctantKey &p_key) {
|
||||
|
||||
ERR_FAIL_COND(!octant_map.has(p_key));
|
||||
Octant &g = *octant_map[p_key];
|
||||
|
||||
if (g.collision_debug.is_valid())
|
||||
VS::get_singleton()->free(g.collision_debug);
|
||||
if (g.collision_debug_instance.is_valid())
|
||||
VS::get_singleton()->free(g.collision_debug_instance);
|
||||
|
||||
PhysicsServer::get_singleton()->free(g.static_body);
|
||||
|
||||
//erase navigation
|
||||
if (navigation) {
|
||||
for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
|
||||
navigation->navmesh_remove(E->get().id);
|
||||
}
|
||||
g.navmesh_ids.clear();
|
||||
}
|
||||
|
||||
//erase multimeshes
|
||||
|
||||
for (int i = 0; i < g.multimesh_instances.size(); i++) {
|
||||
|
||||
VS::get_singleton()->free(g.multimesh_instances[i].instance);
|
||||
VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
|
||||
}
|
||||
g.multimesh_instances.clear();
|
||||
}
|
||||
|
||||
void GridMap::_notification(int p_what) {
|
||||
@@ -607,17 +611,22 @@ void GridMap::_notification(int p_what) {
|
||||
|
||||
case NOTIFICATION_ENTER_WORLD: {
|
||||
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
//IndexKey ik;
|
||||
//ik.key = E->key().indexkey;
|
||||
_octant_enter_world(E->key());
|
||||
_octant_update(E->key());
|
||||
Spatial *c = this;
|
||||
while (c) {
|
||||
navigation = Object::cast_to<Navigation>(c);
|
||||
if (navigation) {
|
||||
break;
|
||||
}
|
||||
|
||||
c = Object::cast_to<Spatial>(c->get_parent());
|
||||
}
|
||||
|
||||
awaiting_update = false;
|
||||
|
||||
last_transform = get_global_transform();
|
||||
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
_octant_enter_world(E->key());
|
||||
}
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||
|
||||
@@ -638,56 +647,23 @@ void GridMap::_notification(int p_what) {
|
||||
_octant_exit_world(E->key());
|
||||
}
|
||||
|
||||
//_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
|
||||
//_update_dirty_map_callback();
|
||||
//_update_area_instances();
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
|
||||
Spatial *c = this;
|
||||
while (c) {
|
||||
navigation = Object::cast_to<Navigation>(c);
|
||||
if (navigation) {
|
||||
break;
|
||||
}
|
||||
|
||||
c = Object::cast_to<Spatial>(c->get_parent());
|
||||
}
|
||||
|
||||
if (navigation) {
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
if (navigation) {
|
||||
_octant_enter_tree(E->key());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_queue_dirty_map();
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
if (navigation) {
|
||||
_octant_clear_navmesh(E->key());
|
||||
}
|
||||
}
|
||||
|
||||
navigation = NULL;
|
||||
|
||||
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
|
||||
//_update_octants_callback();
|
||||
//_update_area_instances();
|
||||
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void GridMap::_queue_dirty_map() {
|
||||
void GridMap::_queue_octants_dirty() {
|
||||
|
||||
if (awaiting_update)
|
||||
return;
|
||||
|
||||
if (is_inside_world()) {
|
||||
|
||||
MessageQueue::get_singleton()->push_call(this, "_update_dirty_map_callback");
|
||||
awaiting_update = true;
|
||||
}
|
||||
MessageQueue::get_singleton()->push_call(this, "_update_octants_callback");
|
||||
awaiting_update = true;
|
||||
}
|
||||
|
||||
void GridMap::_recreate_octant_data() {
|
||||
@@ -706,17 +682,7 @@ void GridMap::_clear_internal() {
|
||||
if (is_inside_world())
|
||||
_octant_exit_world(E->key());
|
||||
|
||||
for (Map<int, Octant::ItemInstances>::Element *F = E->get()->items.front(); F; F = F->next()) {
|
||||
|
||||
VS::get_singleton()->free(F->get().multimesh_instance);
|
||||
}
|
||||
|
||||
if (E->get()->collision_debug.is_valid())
|
||||
VS::get_singleton()->free(E->get()->collision_debug);
|
||||
if (E->get()->collision_debug_instance.is_valid())
|
||||
VS::get_singleton()->free(E->get()->collision_debug_instance);
|
||||
|
||||
PhysicsServer::get_singleton()->free(E->get()->static_body);
|
||||
_octant_clean_up(E->key());
|
||||
memdelete(E->get());
|
||||
}
|
||||
|
||||
@@ -734,13 +700,23 @@ void GridMap::resource_changed(const RES &p_res) {
|
||||
_recreate_octant_data();
|
||||
}
|
||||
|
||||
void GridMap::_update_dirty_map_callback() {
|
||||
void GridMap::_update_octants_callback() {
|
||||
|
||||
if (!awaiting_update)
|
||||
return;
|
||||
|
||||
List<OctantKey> to_delete;
|
||||
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
|
||||
_octant_update(E->key());
|
||||
|
||||
if (_octant_update(E->key())) {
|
||||
to_delete.push_back(E->key());
|
||||
}
|
||||
}
|
||||
|
||||
while (to_delete.front()) {
|
||||
memdelete(octant_map[to_delete.front()->get()]);
|
||||
octant_map.erase(to_delete.front()->get());
|
||||
to_delete.pop_back();
|
||||
}
|
||||
|
||||
awaiting_update = false;
|
||||
@@ -762,7 +738,7 @@ void GridMap::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
|
||||
|
||||
//ClassDB::bind_method(D_METHOD("_recreate_octants"),&GridMap::_recreate_octants);
|
||||
ClassDB::bind_method(D_METHOD("_update_dirty_map_callback"), &GridMap::_update_dirty_map_callback);
|
||||
ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
|
||||
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
|
||||
@@ -800,13 +776,13 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::
|
||||
g->dirty = true;
|
||||
}
|
||||
awaiting_update = true;
|
||||
_update_dirty_map_callback();
|
||||
_update_octants_callback();
|
||||
}
|
||||
|
||||
void GridMap::set_cell_scale(float p_scale) {
|
||||
|
||||
cell_scale = p_scale;
|
||||
_queue_dirty_map();
|
||||
_queue_octants_dirty();
|
||||
}
|
||||
|
||||
float GridMap::get_cell_scale() const {
|
||||
@@ -819,7 +795,7 @@ Array GridMap::get_meshes() {
|
||||
if (theme.is_null())
|
||||
return Array();
|
||||
|
||||
Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z));
|
||||
Vector3 ofs(cell_size.x * 0.5 * int(center_x), cell_size.y * 0.5 * int(center_y), cell_size.z * 0.5 * int(center_z));
|
||||
Array meshes;
|
||||
|
||||
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
|
||||
@@ -851,7 +827,7 @@ Array GridMap::get_meshes() {
|
||||
|
||||
GridMap::GridMap() {
|
||||
|
||||
cell_size = 2;
|
||||
cell_size = Vector3(2, 2, 2);
|
||||
octant_size = 4;
|
||||
awaiting_update = false;
|
||||
_in_tree = false;
|
||||
|
||||
Reference in New Issue
Block a user