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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

-Largely rewrote gridmap to simplify it

-Got editor working again
-Added a current-floor marker on selection
This commit is contained in:
Juan Linietsky
2017-08-27 16:00:59 -03:00
parent bd282ff43f
commit 37da8155a4
7 changed files with 429 additions and 334 deletions

View File

@@ -46,7 +46,13 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
set_theme(p_value);
} else if (name == "cell_size") {
set_cell_size(p_value);
if (p_value.get_type() == Variant::INT || p_value.get_type() == Variant::REAL) {
//compatibility
float cs = p_value;
set_cell_size(Vector3(cs, cs, cs));
} else {
set_cell_size(p_value);
}
} else if (name == "cell_octant_size") {
set_octant_size(p_value);
} else if (name == "cell_center_x") {
@@ -176,12 +182,12 @@ Ref<MeshLibrary> GridMap::get_theme() const {
return theme;
}
void GridMap::set_cell_size(float p_size) {
void GridMap::set_cell_size(const Vector3 &p_size) {
cell_size = p_size;
_recreate_octant_data();
}
float GridMap::get_cell_size() const {
Vector3 GridMap::get_cell_size() const {
return cell_size;
}
@@ -242,56 +248,29 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
ok.y = p_y / octant_size;
ok.z = p_z / octant_size;
if (cell_map.has(key)) {
int prev_item = cell_map[key].item;
OctantKey octantkey = ok;
ERR_FAIL_COND(!octant_map.has(octantkey));
Octant &g = *octant_map[octantkey];
ERR_FAIL_COND(!g.items.has(prev_item));
ERR_FAIL_COND(!g.items[prev_item].cells.has(key));
g.items[prev_item].cells.erase(key);
if (g.items[prev_item].cells.size() == 0) {
VS::get_singleton()->free(g.items[prev_item].multimesh_instance);
g.items.erase(prev_item);
}
if (g.items.empty()) {
PhysicsServer::get_singleton()->free(g.static_body);
if (g.collision_debug.is_valid()) {
PhysicsServer::get_singleton()->free(g.collision_debug);
PhysicsServer::get_singleton()->free(g.collision_debug_instance);
}
memdelete(&g);
octant_map.erase(octantkey);
} else {
if (p_item < 0) {
//erase
if (cell_map.has(key)) {
OctantKey octantkey = ok;
ERR_FAIL_COND(!octant_map.has(octantkey));
Octant &g = *octant_map[octantkey];
g.cells.erase(key);
g.dirty = true;
cell_map.erase(key);
_queue_octants_dirty();
}
cell_map.erase(key);
_queue_dirty_map();
}
if (p_item < 0)
return;
}
OctantKey octantkey = ok;
//add later
if (!octant_map.has(octantkey)) {
//create octant because it does not exist
Octant *g = memnew(Octant);
g->dirty = true;
g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
if (is_inside_world())
PhysicsServer::get_singleton()->body_set_space(g->static_body, get_world()->get_space());
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
@@ -299,45 +278,26 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
g->collision_debug = VisualServer::get_singleton()->mesh_create();
g->collision_debug_instance = VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
if (is_inside_world()) {
VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance, get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance, get_global_transform());
}
}
octant_map[octantkey] = g;
if (is_inside_world()) {
_octant_enter_world(octantkey);
_octant_transform(octantkey);
}
}
Octant &g = *octant_map[octantkey];
if (!g.items.has(p_item)) {
Octant::ItemInstances ii;
if (theme.is_valid() && theme->has_item(p_item)) {
ii.mesh = theme->get_item_mesh(p_item);
ii.shape = theme->get_item_shape(p_item);
ii.navmesh = theme->get_item_navmesh(p_item);
}
ii.multimesh = Ref<MultiMesh>(memnew(MultiMesh));
ii.multimesh->set_color_format(MultiMesh::COLOR_NONE);
ii.multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
ii.multimesh->set_mesh(ii.mesh);
ii.multimesh_instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(ii.multimesh_instance, ii.multimesh->get_rid());
VS::get_singleton()->instance_geometry_set_flag(ii.multimesh_instance, VS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
g.items[p_item] = ii;
}
Octant::ItemInstances &ii = g.items[p_item];
ii.cells.insert(key);
g.cells.insert(key);
g.dirty = true;
_queue_octants_dirty();
_queue_dirty_map();
cell_map[key] = Cell();
Cell &c = cell_map[key];
Cell c;
c.item = p_item;
c.rot = p_rot;
cell_map[key] = c;
}
int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
@@ -372,71 +332,6 @@ int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
return cell_map[key].rot;
}
void GridMap::_octant_enter_tree(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
if (navigation) {
Octant &g = *octant_map[p_key];
Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z));
_octant_clear_navmesh(p_key);
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
Octant::ItemInstances &ii = E->get();
for (Set<IndexKey>::Element *F = ii.cells.front(); F; F = F->next()) {
IndexKey ik = F->get();
Map<IndexKey, Cell>::Element *C = cell_map.find(ik);
ERR_CONTINUE(!C);
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
Transform xform;
if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) {
xform.basis.set_zero();
} else {
xform.basis.set_orthogonal_index(C->get().rot);
}
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
// add the item's navmesh at given xform to GridMap's Navigation ancestor
if (ii.navmesh.is_valid()) {
int nm_id = navigation->navmesh_create(ii.navmesh, xform, this);
Octant::NavMesh nm;
nm.id = nm_id;
nm.xform = xform;
g.navmesh_ids[ik] = nm;
}
}
}
}
}
void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
//print_line("BODYPOS: "+get_global_transform());
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(E->get().multimesh_instance, get_global_transform());
//print_line("INSTANCEPOS: "+get_global_transform());
}
}
void GridMap::_octant_transform(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
@@ -447,42 +342,49 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
VS::get_singleton()->instance_set_transform(E->get().multimesh_instance, get_global_transform());
//print_line("UPDATEPOS: "+get_global_transform());
for (int i = 0; i < g.multimesh_instances.size(); i++) {
VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
}
void GridMap::_octant_clear_navmesh(const OctantKey &p_key) {
Octant &g = *octant_map[p_key];
if (navigation) {
for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
Octant::NavMesh *nvm = &E->get();
if (nvm && nvm->id) {
navigation->navmesh_remove(E->get().id);
}
}
g.navmesh_ids.clear();
}
}
void GridMap::_octant_update(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
bool GridMap::_octant_update(const OctantKey &p_key) {
ERR_FAIL_COND_V(!octant_map.has(p_key), false);
Octant &g = *octant_map[p_key];
if (!g.dirty)
return;
return false;
Ref<Mesh> mesh;
_octant_clear_navmesh(p_key);
//erase body shapes
PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
//erase body shapes debug
if (g.collision_debug.is_valid()) {
VS::get_singleton()->mesh_clear(g.collision_debug);
}
//erase navigation
if (navigation) {
for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
navigation->navmesh_remove(E->get().id);
}
g.navmesh_ids.clear();
}
//erase multimeshes
for (int i = 0; i < g.multimesh_instances.size(); i++) {
VS::get_singleton()->free(g.multimesh_instances[i].instance);
VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
}
g.multimesh_instances.clear();
if (g.cells.size() == 0) {
//octant no longer needed
_octant_clean_up(p_key);
return true;
}
PoolVector<Vector3> col_debug;
/*
@@ -490,80 +392,111 @@ void GridMap::_octant_update(const OctantKey &p_key) {
* set item's multimesh's instance count to number of cells which have this item
* and set said multimesh bounding box to one containing all cells which have this item
*/
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
Octant::ItemInstances &ii = E->get();
Map<int, List<Pair<Transform, IndexKey> > > multimesh_items;
ii.multimesh->set_instance_count(ii.cells.size());
print_line("updating octant " + itos(p_key.x) + ", " + itos(p_key.y) + ", " + itos(p_key.z) + " cells: " + itos(g.cells.size()));
Rect3 aabb;
Rect3 mesh_aabb = ii.mesh.is_null() ? Rect3() : ii.mesh->get_aabb();
for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z));
ERR_CONTINUE(!cell_map.has(E->get()));
const Cell &c = cell_map[E->get()];
if (!theme.is_valid() || !theme->has_item(c.item))
continue;
//print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
int idx = 0;
// foreach cell containing this item type
for (Set<IndexKey>::Element *F = ii.cells.front(); F; F = F->next()) {
IndexKey ik = F->get();
Map<IndexKey, Cell>::Element *C = cell_map.find(ik);
ERR_CONTINUE(!C);
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
Vector3 ofs(cell_size.x * 0.5 * int(center_x), cell_size.y * 0.5 * int(center_y), cell_size.z * 0.5 * int(center_z));
Transform xform;
Transform xform;
if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) {
if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) {
xform.basis.set_zero();
} else {
}
} else {
xform.basis.set_orthogonal_index(c.rot);
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
xform.basis.set_orthogonal_index(C->get().rot);
if (theme->get_item_mesh(c.item).is_valid()) {
if (!multimesh_items.has(c.item)) {
multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
}
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
Pair<Transform, IndexKey> p;
p.first = xform;
p.second = E->get();
multimesh_items[c.item].push_back(p);
}
ii.multimesh->set_instance_transform(idx, xform);
//ii.multimesh->set_instance_transform(idx,Transform() );
//ii.multimesh->set_instance_color(idx,Color(1,1,1,1));
//print_line("MMINST: "+xform);
if (idx == 0) {
aabb = xform.xform(mesh_aabb);
} else {
aabb.merge_with(xform.xform(mesh_aabb));
Vector<MeshLibrary::ShapeData> shapes = theme->get_item_shapes(c.item);
// add the item's shape at given xform to octant's static_body
for (int i = 0; i < shapes.size(); i++) {
// add the item's shape
if (!shapes[i].shape.is_valid())
continue;
PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
if (g.collision_debug.is_valid()) {
shapes[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
}
// add the item's shape at given xform to octant's static_body
if (ii.shape.is_valid()) {
// add the item's shape
PhysicsServer::get_singleton()->body_add_shape(g.static_body, ii.shape->get_rid(), xform);
if (g.collision_debug.is_valid()) {
ii.shape->add_vertices_to_array(col_debug, xform);
}
//print_line("PHIS x: "+xform);
}
//print_line("PHIS x: "+xform);
}
// add the item's navmesh at given xform to GridMap's Navigation ancestor
Ref<NavigationMesh> navmesh = theme->get_item_navmesh(c.item);
if (navmesh.is_valid()) {
Octant::NavMesh nm;
nm.xform = xform;
// add the item's navmesh at given xform to GridMap's Navigation ancestor
if (navigation) {
if (ii.navmesh.is_valid()) {
int nm_id = navigation->navmesh_create(ii.navmesh, xform, this);
Octant::NavMesh nm;
nm.id = nm_id;
nm.xform = xform;
g.navmesh_ids[ik] = nm;
}
nm.id = navigation->navmesh_create(navmesh, xform, this);
} else {
nm.id = -1;
}
g.navmesh_ids[E->get()] = nm;
}
}
//update multimeshes
for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
print_line("multimesh item " + itos(E->key()) + " transforms " + itos(E->get().size()));
Octant::MultimeshInstance mmi;
RID mm = VS::get_singleton()->multimesh_create();
VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
VS::get_singleton()->multimesh_set_mesh(mm, theme->get_item_mesh(E->key())->get_rid());
int idx = 0;
for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
#ifdef TOOLS_ENABLED
Octant::MultimeshInstance::Item it;
it.index = idx;
it.transform = F->get().first;
it.key = F->get().second;
mmi.items.push_back(it);
#endif
idx++;
}
//ii.multimesh->set_aabb(aabb);
RID instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(instance, mm);
if (is_inside_tree()) {
VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(instance, get_global_transform());
}
mmi.multimesh = mm;
mmi.instance = instance;
g.multimesh_instances.push_back(mmi);
}
if (col_debug.size()) {
@@ -580,6 +513,39 @@ void GridMap::_octant_update(const OctantKey &p_key) {
}
g.dirty = false;
return false;
}
void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
//print_line("BODYPOS: "+get_global_transform());
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
for (int i = 0; i < g.multimesh_instances.size(); i++) {
VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
if (navigation && theme.is_valid()) {
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
if (cell_map.has(F->key()) && F->get().id < 0) {
Ref<NavigationMesh> nm = theme->get_item_navmesh(cell_map[F->key()].item);
if (nm.is_valid()) {
F->get().id = navigation->navmesh_create(nm, F->get().xform, this);
}
}
}
}
}
void GridMap::_octant_exit_world(const OctantKey &p_key) {
@@ -594,11 +560,49 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
}
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, RID());
//VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
for (int i = 0; i < g.multimesh_instances.size(); i++) {
VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
}
if (navigation) {
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
if (F->get().id >= 0) {
navigation->navmesh_remove(F->get().id);
F->get().id = -1;
}
}
}
}
void GridMap::_octant_clean_up(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
if (g.collision_debug.is_valid())
VS::get_singleton()->free(g.collision_debug);
if (g.collision_debug_instance.is_valid())
VS::get_singleton()->free(g.collision_debug_instance);
PhysicsServer::get_singleton()->free(g.static_body);
//erase navigation
if (navigation) {
for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
navigation->navmesh_remove(E->get().id);
}
g.navmesh_ids.clear();
}
//erase multimeshes
for (int i = 0; i < g.multimesh_instances.size(); i++) {
VS::get_singleton()->free(g.multimesh_instances[i].instance);
VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
}
g.multimesh_instances.clear();
}
void GridMap::_notification(int p_what) {
@@ -607,17 +611,22 @@ void GridMap::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
//IndexKey ik;
//ik.key = E->key().indexkey;
_octant_enter_world(E->key());
_octant_update(E->key());
Spatial *c = this;
while (c) {
navigation = Object::cast_to<Navigation>(c);
if (navigation) {
break;
}
c = Object::cast_to<Spatial>(c->get_parent());
}
awaiting_update = false;
last_transform = get_global_transform();
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
_octant_enter_world(E->key());
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -638,56 +647,23 @@ void GridMap::_notification(int p_what) {
_octant_exit_world(E->key());
}
//_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_dirty_map_callback();
//_update_area_instances();
} break;
case NOTIFICATION_ENTER_TREE: {
Spatial *c = this;
while (c) {
navigation = Object::cast_to<Navigation>(c);
if (navigation) {
break;
}
c = Object::cast_to<Spatial>(c->get_parent());
}
if (navigation) {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
if (navigation) {
_octant_enter_tree(E->key());
}
}
}
_queue_dirty_map();
} break;
case NOTIFICATION_EXIT_TREE: {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
if (navigation) {
_octant_clear_navmesh(E->key());
}
}
navigation = NULL;
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_octants_callback();
//_update_area_instances();
} break;
}
}
void GridMap::_queue_dirty_map() {
void GridMap::_queue_octants_dirty() {
if (awaiting_update)
return;
if (is_inside_world()) {
MessageQueue::get_singleton()->push_call(this, "_update_dirty_map_callback");
awaiting_update = true;
}
MessageQueue::get_singleton()->push_call(this, "_update_octants_callback");
awaiting_update = true;
}
void GridMap::_recreate_octant_data() {
@@ -706,17 +682,7 @@ void GridMap::_clear_internal() {
if (is_inside_world())
_octant_exit_world(E->key());
for (Map<int, Octant::ItemInstances>::Element *F = E->get()->items.front(); F; F = F->next()) {
VS::get_singleton()->free(F->get().multimesh_instance);
}
if (E->get()->collision_debug.is_valid())
VS::get_singleton()->free(E->get()->collision_debug);
if (E->get()->collision_debug_instance.is_valid())
VS::get_singleton()->free(E->get()->collision_debug_instance);
PhysicsServer::get_singleton()->free(E->get()->static_body);
_octant_clean_up(E->key());
memdelete(E->get());
}
@@ -734,13 +700,23 @@ void GridMap::resource_changed(const RES &p_res) {
_recreate_octant_data();
}
void GridMap::_update_dirty_map_callback() {
void GridMap::_update_octants_callback() {
if (!awaiting_update)
return;
List<OctantKey> to_delete;
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
_octant_update(E->key());
if (_octant_update(E->key())) {
to_delete.push_back(E->key());
}
}
while (to_delete.front()) {
memdelete(octant_map[to_delete.front()->get()]);
octant_map.erase(to_delete.front()->get());
to_delete.pop_back();
}
awaiting_update = false;
@@ -762,7 +738,7 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
//ClassDB::bind_method(D_METHOD("_recreate_octants"),&GridMap::_recreate_octants);
ClassDB::bind_method(D_METHOD("_update_dirty_map_callback"), &GridMap::_update_dirty_map_callback);
ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
@@ -800,13 +776,13 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::
g->dirty = true;
}
awaiting_update = true;
_update_dirty_map_callback();
_update_octants_callback();
}
void GridMap::set_cell_scale(float p_scale) {
cell_scale = p_scale;
_queue_dirty_map();
_queue_octants_dirty();
}
float GridMap::get_cell_scale() const {
@@ -819,7 +795,7 @@ Array GridMap::get_meshes() {
if (theme.is_null())
return Array();
Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z));
Vector3 ofs(cell_size.x * 0.5 * int(center_x), cell_size.y * 0.5 * int(center_y), cell_size.z * 0.5 * int(center_z));
Array meshes;
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
@@ -851,7 +827,7 @@ Array GridMap::get_meshes() {
GridMap::GridMap() {
cell_size = 2;
cell_size = Vector3(2, 2, 2);
octant_size = 4;
awaiting_update = false;
_in_tree = false;