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mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00

Hardware cursor implementation for Godot Engine 2.1

- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
This commit is contained in:
Xavier Sellier
2017-12-01 00:32:43 -05:00
parent db262f80be
commit 377fdc1e33
36 changed files with 335 additions and 264 deletions

View File

@@ -522,11 +522,6 @@ void VisualServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("canvas_item_clear"), &VisualServer::canvas_item_clear);
ObjectTypeDB::bind_method(_MD("canvas_item_raise"), &VisualServer::canvas_item_raise);
ObjectTypeDB::bind_method(_MD("cursor_set_rotation"), &VisualServer::cursor_set_rotation);
ObjectTypeDB::bind_method(_MD("cursor_set_texture"), &VisualServer::cursor_set_texture);
ObjectTypeDB::bind_method(_MD("cursor_set_visible"), &VisualServer::cursor_set_visible);
ObjectTypeDB::bind_method(_MD("cursor_set_pos"), &VisualServer::cursor_set_pos);
ObjectTypeDB::bind_method(_MD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins);
ObjectTypeDB::bind_method(_MD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images);