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Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer. * They are now all up to date. * Several unused methods and deprecated features were cleaned up.
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@@ -330,12 +330,6 @@ void RendererSceneCull::scenario_initialize(RID p_rid) {
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RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid);
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}
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void RendererSceneCull::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) {
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Scenario *scenario = scenario_owner.getornull(p_scenario);
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ERR_FAIL_COND(!scenario);
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scenario->debug = p_debug_mode;
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}
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void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) {
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Scenario *scenario = scenario_owner.getornull(p_scenario);
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ERR_FAIL_COND(!scenario);
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@@ -939,9 +933,6 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
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}
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}
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void RendererSceneCull::instance_set_exterior(RID p_instance, bool p_enabled) {
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}
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void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
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Instance *instance = instance_owner.getornull(p_instance);
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ERR_FAIL_COND(!instance);
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