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Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer. * They are now all up to date. * Several unused methods and deprecated features were cleaned up.
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@@ -3078,9 +3078,6 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
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gipd.bias = storage->voxel_gi_get_bias(base_probe);
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gipd.normal_bias = storage->voxel_gi_get_normal_bias(base_probe);
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gipd.blend_ambient = !storage->voxel_gi_is_interior(base_probe);
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gipd.anisotropy_strength = 0;
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gipd.ao = storage->voxel_gi_get_ao(base_probe);
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gipd.ao_size = Math::pow(storage->voxel_gi_get_ao_size(base_probe), 4.0f);
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gipd.mipmaps = gipi->mipmaps.size();
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}
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