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Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
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@@ -566,7 +566,7 @@ public:
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BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
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BIND5(environment_set_fog_height, RID, bool, float, float, float)
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BIND12(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, bool, float, float, float)
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BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
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BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
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BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
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