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Fix device limit exceeding for uniform buffer

This commit is contained in:
notSanil
2022-03-10 23:13:27 +05:30
parent 8a1c40341c
commit 36fa7059ed
8 changed files with 13 additions and 13 deletions

View File

@@ -7483,8 +7483,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int uniforms = 0;
int instance_index = 0;
#ifdef DEBUG_ENABLED
int uniform_buffer_size = 0;
int max_uniform_buffer_size = 0;
uint64_t uniform_buffer_size = 0;
uint64_t max_uniform_buffer_size = 0;
int uniform_buffer_exceeded_line = -1;
bool check_device_limit_warnings = false;