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Fix device limit exceeding for uniform buffer
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@@ -7483,8 +7483,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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int uniforms = 0;
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int instance_index = 0;
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#ifdef DEBUG_ENABLED
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int uniform_buffer_size = 0;
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int max_uniform_buffer_size = 0;
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uint64_t uniform_buffer_size = 0;
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uint64_t max_uniform_buffer_size = 0;
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int uniform_buffer_exceeded_line = -1;
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bool check_device_limit_warnings = false;
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