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Extract global variable, shader and material storage

This commit is contained in:
Bastiaan Olij
2022-03-21 22:25:25 +11:00
parent fc4e9d6299
commit 36defd1179
38 changed files with 4564 additions and 4095 deletions

View File

@@ -36,6 +36,7 @@
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/storage/canvas_texture_storage.h"
#include "servers/rendering/storage/decal_atlas_storage.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/texture_storage.h"
class RendererCanvasCull;
@@ -47,6 +48,7 @@ public:
static bool threaded;
static RendererCanvasTextureStorage *canvas_texture_storage;
static RendererMaterialStorage *material_storage;
static RendererTextureStorage *texture_storage;
static RendererDecalAtlasStorage *decal_atlas_storage;
static RendererStorage *storage;