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Extract global variable, shader and material storage
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@@ -36,6 +36,7 @@
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#include "servers/rendering/renderer_scene.h"
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#include "servers/rendering/storage/canvas_texture_storage.h"
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#include "servers/rendering/storage/decal_atlas_storage.h"
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#include "servers/rendering/storage/material_storage.h"
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#include "servers/rendering/storage/texture_storage.h"
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class RendererCanvasCull;
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@@ -47,6 +48,7 @@ public:
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static bool threaded;
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static RendererCanvasTextureStorage *canvas_texture_storage;
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static RendererMaterialStorage *material_storage;
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static RendererTextureStorage *texture_storage;
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static RendererDecalAtlasStorage *decal_atlas_storage;
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static RendererStorage *storage;
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