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Extract global variable, shader and material storage
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@@ -41,6 +41,7 @@
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#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
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#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
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#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
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@@ -49,6 +50,7 @@ protected:
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UniformSetCacheRD *uniform_set_cache;
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RendererCanvasRenderRD *canvas;
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RendererRD::CanvasTextureStorage *canvas_texture_storage;
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RendererRD::MaterialStorage *material_storage;
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RendererRD::TextureStorage *texture_storage;
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RendererRD::DecalAtlasStorage *decal_atlas_storage;
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RendererStorageRD *storage;
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@@ -95,8 +97,9 @@ protected:
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public:
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RendererCanvasTextureStorage *get_canvas_texture_storage() { return canvas_texture_storage; }
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RendererTextureStorage *get_texture_storage() { return texture_storage; }
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RendererDecalAtlasStorage *get_decal_atlas_storage() { return decal_atlas_storage; }
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RendererMaterialStorage *get_material_storage() { return material_storage; };
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RendererTextureStorage *get_texture_storage() { return texture_storage; };
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RendererStorage *get_storage() { return storage; }
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RendererCanvasRender *get_canvas() { return canvas; }
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RendererSceneRender *get_scene() { return scene; }
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