You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash. Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.
This has been fixed upstream in Recast (in 3901c5854c). Updating Godot's Recast integration fixes this crash issue in Godot as well.
This commit is contained in:
@@ -284,7 +284,7 @@ static unsigned short getHeight(const float fx, const float fy, const float fz,
|
||||
enum EdgeValues
|
||||
{
|
||||
EV_UNDEF = -1,
|
||||
EV_HULL = -2,
|
||||
EV_HULL = -2
|
||||
};
|
||||
|
||||
static int findEdge(const int* edges, int nedges, int s, int t)
|
||||
|
||||
Reference in New Issue
Block a user