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Make the editor dimming smarter
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@@ -239,13 +239,15 @@ void WindowDialog::_notification(int p_what) {
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#ifdef TOOLS_ENABLED
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case NOTIFICATION_POST_POPUP: {
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if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
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if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) {
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was_editor_dimmed = EditorNode::get_singleton()->is_editor_dimmed();
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EditorNode::get_singleton()->dim_editor(true);
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}
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} break;
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case NOTIFICATION_POPUP_HIDE: {
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if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton() && !get_viewport()->gui_has_modal_stack())
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EditorNode::get_singleton()->dim_editor(false);
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if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
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EditorNode::get_singleton()->dim_editor(was_editor_dimmed);
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} break;
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#endif
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}
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@@ -345,6 +347,10 @@ WindowDialog::WindowDialog() {
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close_button = memnew(TextureButton);
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add_child(close_button);
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close_button->connect("pressed", this, "_closed");
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#ifdef TOOLS_ENABLED
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was_editor_dimmed = false;
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#endif
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}
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WindowDialog::~WindowDialog() {
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