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Unify variable and array declarations in shaders
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@@ -211,9 +211,6 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
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SL::ArrayNode *vnode = (SL::ArrayNode *)p_node;
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code = vnode->name;
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} break;
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case SL::Node::TYPE_ARRAY_DECLARATION: {
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// FIXME: Implement
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} break;
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case SL::Node::TYPE_ARRAY_CONSTRUCT: {
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// FIXME: Implement
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} break;
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