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Unify variable and array declarations in shaders

This commit is contained in:
Yuri Roubinsky
2022-01-18 10:40:41 +03:00
parent 846c14eee9
commit 36a82c8c69
4 changed files with 78 additions and 165 deletions

View File

@@ -211,9 +211,6 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
SL::ArrayNode *vnode = (SL::ArrayNode *)p_node;
code = vnode->name;
} break;
case SL::Node::TYPE_ARRAY_DECLARATION: {
// FIXME: Implement
} break;
case SL::Node::TYPE_ARRAY_CONSTRUCT: {
// FIXME: Implement
} break;