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Fix unexpected editor dependency
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@@ -220,8 +220,12 @@ void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
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ERR_FAIL_COND(!node);
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#ifdef TOOLS_ENABLED
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HashMap<const Node *, Node *> duplimap;
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Node *copy = node->duplicate_from_editor(duplimap);
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#else
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Node *copy = node->duplicate();
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#endif
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// Handle Unique Nodes.
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for (int i = 0; i < copy->get_child_count(false); i++) {
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