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Don't force GLES2 in Project Manager, causes issues on macOS.

This partially reverts #44041.

Also fix the bogus label about lack of GLES3 support being always shown...
It was meant to be behind a check but I had left it out while testing, and
forgot to put it back.
This commit is contained in:
Rémi Verschelde
2020-12-11 17:35:29 +01:00
parent 8bd5fa9556
commit 36662f3b4d
2 changed files with 10 additions and 11 deletions

View File

@@ -1030,11 +1030,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF("rendering/quality/driver/driver_name", "GLES3");
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "GLES2,GLES3"));
if (video_driver == "") {
if (project_manager) {
video_driver = "GLES2"; // Force GLES2 for maximum compatibility, unless specified from command line.
} else {
video_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
}
video_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
}
GLOBAL_DEF("rendering/quality/driver/fallback_to_gles2", false);