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Add debug utilities for Vulkan
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up.
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committed by
Rémi Verschelde
parent
5ca419e32c
commit
364f916f3f
@@ -476,6 +476,7 @@ public:
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// Only meaningful if API_TRAIT_SHADER_CHANGE_INVALIDATION is SHADER_CHANGE_INVALIDATION_ALL_OR_NONE_ACCORDING_TO_LAYOUT_HASH.
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virtual uint32_t shader_get_layout_hash(ShaderID p_shader) { return 0; }
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virtual void shader_free(ShaderID p_shader) = 0;
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virtual void shader_destroy_modules(ShaderID p_shader) = 0;
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protected:
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// An optional service to implementations.
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@@ -709,6 +710,11 @@ public:
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virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) = 0;
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virtual void command_end_label(CommandBufferID p_cmd_buffer) = 0;
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/****************/
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/**** DEBUG *****/
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/****************/
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virtual void command_insert_breadcrumb(CommandBufferID p_cmd_buffer, uint32_t p_data) = 0;
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/********************/
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/**** SUBMISSION ****/
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/********************/
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