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Add debug utilities for Vulkan
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up.
This commit is contained in:
committed by
Rémi Verschelde
parent
5ca419e32c
commit
364f916f3f
@@ -83,3 +83,43 @@ void RenderingContextDriver::window_destroy(DisplayServer::WindowID p_window) {
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window_surface_map.erase(p_window);
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}
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const char *RenderingContextDriver::get_tracked_object_name(uint32_t p_type_index) const {
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return "Tracking Unsupported by API";
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}
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uint64_t RenderingContextDriver::get_tracked_object_type_count() const {
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return 0;
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}
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uint64_t RenderingContextDriver::get_driver_total_memory() const {
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return 0;
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}
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uint64_t RenderingContextDriver::get_driver_allocation_count() const {
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return 0;
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}
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uint64_t RenderingContextDriver::get_driver_memory_by_object_type(uint32_t) const {
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return 0;
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}
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uint64_t RenderingContextDriver::get_driver_allocs_by_object_type(uint32_t) const {
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return 0;
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}
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uint64_t RenderingContextDriver::get_device_total_memory() const {
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return 0;
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}
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uint64_t RenderingContextDriver::get_device_allocation_count() const {
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return 0;
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}
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uint64_t RenderingContextDriver::get_device_memory_by_object_type(uint32_t) const {
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return 0;
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}
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uint64_t RenderingContextDriver::get_device_allocs_by_object_type(uint32_t) const {
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return 0;
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}
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