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Add debug utilities for Vulkan
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up.
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Rémi Verschelde
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5ca419e32c
commit
364f916f3f
@@ -8,6 +8,7 @@ fi
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if [ $# != 1 ]; then
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echo "Usage: @0 <path-to-godot-executable>"
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exit 1
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fi
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api_validation_dir="$( dirname -- "$( dirname -- "${BASH_SOURCE[0]//\.\//}" )" )/extension_api_validation/"
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