1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Merge pull request #47502 from KoBeWi/add_0

Always add decimal when converting float to string
This commit is contained in:
Thaddeus Crews
2024-10-31 20:14:39 -05:00
31 changed files with 241 additions and 141 deletions

View File

@@ -1,7 +1,7 @@
GDTEST_OK
{ 1: (2, 0) }
{ 3: (4, 0) }
[[(5, 0)]]
[[(6, 0)]]
[[(7, 0)]]
[X: (8, 9, 7), Y: (0, 1, 0), Z: (0, 0, 1), O: (0, 0, 0)]
{ 1: (2.0, 0.0) }
{ 3: (4.0, 0.0) }
[[(5.0, 0.0)]]
[[(6.0, 0.0)]]
[[(7.0, 0.0)]]
[X: (8.0, 9.0, 7.0), Y: (0.0, 1.0, 0.0), Z: (0.0, 0.0, 1.0), O: (0.0, 0.0, 0.0)]

View File

@@ -1,8 +1,8 @@
GDTEST_OK
x is 1
x is 1.0
typeof x is 3
x is 2
x is 2.0
typeof x is 3
x is 3
x is 3.0
typeof x is 3
ok

View File

@@ -11,7 +11,7 @@ a
1
b
1
(1, 1)
(0, 0)
(6, 1)
(0, 0)
(1.0, 1.0)
(0.0, 0.0)
(6.0, 1.0)
(0.0, 0.0)

View File

@@ -1,26 +1,26 @@
GDTEST_OK
===
prop1 setter (0, 0)
prop1 setter (1, 0)
prop1 setter (0.0, 0.0)
prop1 setter (1.0, 0.0)
---
prop1 setter <Inner>
subprop getter
subprop setter (1, 0)
subprop setter (1.0, 0.0)
===
prop2 setter <Inner>
subprop getter
subprop setter (1, 0)
subprop setter (1.0, 0.0)
===
prop3 setter (0, 0)
prop3 setter (0.0, 0.0)
prop3 getter
prop3 setter (1, 0)
prop3 setter (1.0, 0.0)
---
prop3 setter <Inner>
prop3 getter
subprop getter
subprop setter (1, 0)
subprop setter (1.0, 0.0)
===
prop4 setter <Inner>
prop4 getter
subprop getter
subprop setter (1, 0)
subprop setter (1.0, 0.0)

View File

@@ -1,4 +1,4 @@
GDTEST_OK
setting vec from (0, 0) to (2, 0)
setting vec from (0, 0) to (0, 2)
vec is (0, 0)
setting vec from (0.0, 0.0) to (2.0, 0.0)
setting vec from (0.0, 0.0) to (0.0, 2.0)
vec is (0.0, 0.0)

View File

@@ -9,13 +9,13 @@ hello world
[P: (0, 0), S: (0, 0)]
(0.25, 0.25, 0.25)
(0, 0, 0)
[X: (1, 0), Y: (0, 1), O: (0, 0)]
[N: (1, 2, 3), D: 4]
(1, 2, 3, 4)
[P: (0, 0, 0), S: (1, 1, 1)]
[X: (1, 0, 0), Y: (0, 1, 0), Z: (0, 0, 1)]
[X: (1, 0, 0), Y: (0, 1, 0), Z: (0, 0, 1), O: (0, 0, 0)]
[X: (1.0, 0.0), Y: (0.0, 1.0), O: (0.0, 0.0)]
[N: (1.0, 2.0, 3.0), D: 4]
(1, 2, 3, 4)
[P: (0.0, 0.0, 0.0), S: (1.0, 1.0, 1.0)]
[X: (1.0, 0.0, 0.0), Y: (0.0, 1.0, 0.0), Z: (0.0, 0.0, 1.0)]
[X: (1.0, 0.0, 0.0), Y: (0.0, 1.0, 0.0), Z: (0.0, 0.0, 1.0), O: (0.0, 0.0, 0.0)]
(1.0, 2.0, 3.0, 4.0)
hello
hello/world
RID(0)
@@ -26,10 +26,10 @@ Node::[signal]property_list_changed
[255, 0, 1]
[-1, 0, 1]
[-1, 0, 1]
[-1, 0, 1]
[-1, 0, 1]
[-1.0, 0.0, 1.0]
[-1.0, 0.0, 1.0]
["hello", "world"]
[(1, 1), (0, 0)]
[(1, 1, 1), (0, 0, 0)]
[(1, 0, 0, 1), (0, 0, 1, 1), (0, 1, 0, 1)]
[(1.0, 1.0), (0.0, 0.0)]
[(1.0, 1.0, 1.0), (0.0, 0.0, 0.0)]
[(1.0, 0.0, 0.0, 1.0), (0.0, 0.0, 1.0, 1.0), (0.0, 1.0, 0.0, 1.0)]
[(1, 1, 1, 1), (0, 0, 0, 0)]