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Add GDExtension support to Script
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
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@@ -1348,7 +1348,7 @@ void ScriptEditor::_menu_option(int p_option) {
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}
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if (script != nullptr) {
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const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
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Vector<DocData::ClassDoc> documentations = script->get_documentation();
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for (int j = 0; j < documentations.size(); j++) {
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const DocData::ClassDoc &doc = documentations.get(j);
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if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
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@@ -1361,7 +1361,7 @@ void ScriptEditor::_menu_option(int p_option) {
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EditorNode::get_singleton()->save_resource_as(resource);
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if (script != nullptr) {
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const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
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Vector<DocData::ClassDoc> documentations = script->get_documentation();
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for (int j = 0; j < documentations.size(); j++) {
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const DocData::ClassDoc &doc = documentations.get(j);
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EditorHelp::get_doc_data()->add_doc(doc);
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@@ -2464,7 +2464,7 @@ void ScriptEditor::save_current_script() {
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}
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if (script != nullptr) {
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const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
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Vector<DocData::ClassDoc> documentations = script->get_documentation();
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for (int j = 0; j < documentations.size(); j++) {
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const DocData::ClassDoc &doc = documentations.get(j);
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if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
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@@ -2486,7 +2486,7 @@ void ScriptEditor::save_current_script() {
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}
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if (script != nullptr) {
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const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
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Vector<DocData::ClassDoc> documentations = script->get_documentation();
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for (int j = 0; j < documentations.size(); j++) {
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const DocData::ClassDoc &doc = documentations.get(j);
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EditorHelp::get_doc_data()->add_doc(doc);
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@@ -2537,7 +2537,7 @@ void ScriptEditor::save_all_scripts() {
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}
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if (script != nullptr) {
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const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
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Vector<DocData::ClassDoc> documentations = script->get_documentation();
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for (int j = 0; j < documentations.size(); j++) {
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const DocData::ClassDoc &doc = documentations.get(j);
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if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
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@@ -2549,7 +2549,7 @@ void ScriptEditor::save_all_scripts() {
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EditorNode::get_singleton()->save_resource(edited_res); //external script, save it
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if (script != nullptr) {
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const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
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Vector<DocData::ClassDoc> documentations = script->get_documentation();
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for (int j = 0; j < documentations.size(); j++) {
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const DocData::ClassDoc &doc = documentations.get(j);
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EditorHelp::get_doc_data()->add_doc(doc);
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