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doc: Override default value for RandomNumberGenerator.seed
It's non-deterministic so it's better to show a fixed value like 0 instead of having it potentially change whenever `randomize()` is called. Fixes #43317.
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@@ -33,7 +33,6 @@
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void RandomNumberGenerator::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_seed", "seed"), &RandomNumberGenerator::set_seed);
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ClassDB::bind_method(D_METHOD("get_seed"), &RandomNumberGenerator::get_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
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ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi);
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ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf);
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@@ -41,4 +40,8 @@ void RandomNumberGenerator::_bind_methods() {
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ClassDB::bind_method(D_METHOD("randf_range", "from", "to"), &RandomNumberGenerator::randf_range);
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ClassDB::bind_method(D_METHOD("randi_range", "from", "to"), &RandomNumberGenerator::randi_range);
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ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
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// Default value is non-deterministic, override it for doc generation purposes.
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ADD_PROPERTY_DEFAULT("seed", 0);
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}
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