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Fix shader preprocessor include resource check

This commit is contained in:
bitsawer
2023-02-26 13:59:29 +02:00
parent 84a80721c5
commit 35c970f4f6

View File

@@ -679,6 +679,11 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
path = state->current_filename.get_base_dir().path_join(path); path = state->current_filename.get_base_dir().path_join(path);
} }
if (!ResourceLoader::exists(path)) {
set_error(RTR("Shader include file does not exist: ") + path, line);
return;
}
Ref<Resource> res = ResourceLoader::load(path); Ref<Resource> res = ResourceLoader::load(path);
if (res.is_null()) { if (res.is_null()) {
set_error(RTR("Shader include load failed. Does the shader include exist? Is there a cyclic dependency?"), line); set_error(RTR("Shader include load failed. Does the shader include exist? Is there a cyclic dependency?"), line);