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Unify naming of blendshape / morphtarget into just "Blend Shape"

This commit is contained in:
Juan Linietsky
2017-01-12 08:34:00 -03:00
parent 5afaf84ae1
commit 35b404ba08
13 changed files with 138 additions and 138 deletions

View File

@@ -93,7 +93,7 @@ public:
Vector<RID> reflection_probe_instances;
Vector<RID> gi_probe_instances;
Vector<float> morph_values;
Vector<float> blend_values;
//BakedLightData *baked_light;
VS::ShadowCastingSetting cast_shadows;
@@ -244,12 +244,12 @@ public:
virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>())=0;
virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0;
virtual int mesh_get_morph_target_count(RID p_mesh) const=0;
virtual void mesh_set_blend_shape_count(RID p_mesh,int p_amount)=0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const=0;
virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0;
virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0;
virtual void mesh_set_blend_shape_mode(RID p_mesh,VS::BlendShapeMode p_mode)=0;
virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const=0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material)=0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;