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Fix the bounds of varying popup in visual shader editor

This commit is contained in:
Yuri Rubinsky
2022-11-16 22:05:09 +03:00
parent 2846ea1ffa
commit 359d13cddc
2 changed files with 8 additions and 18 deletions

View File

@@ -165,8 +165,7 @@ class VisualShaderEditor : public VBoxContainer {
Ref<VisualShader> visual_shader;
GraphEdit *graph = nullptr;
Button *add_node = nullptr;
Button *varying_button = nullptr;
PopupMenu *varying_options = nullptr;
MenuButton *varying_button = nullptr;
Button *preview_shader = nullptr;
OptionButton *edit_type = nullptr;
@@ -283,7 +282,6 @@ class VisualShaderEditor : public VBoxContainer {
void _tools_menu_option(int p_idx);
void _show_members_dialog(bool at_mouse_pos, VisualShaderNode::PortType p_input_port_type = VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PortType p_output_port_type = VisualShaderNode::PORT_TYPE_MAX);
void _show_varying_menu();
void _varying_menu_id_pressed(int p_idx);
void _show_add_varying_dialog();
void _show_remove_varying_dialog();