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Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
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@@ -926,7 +926,7 @@ void EditorNode::_sources_changed(bool p_exist) {
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waiting_for_first_scan = false;
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// Reload the global shader variables, but this time
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// loading texures, as they are now properly imported.
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// loading textures, as they are now properly imported.
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RenderingServer::get_singleton()->global_variables_load_settings(true);
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// Start preview thread now that it's safe.
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