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Update basis universal to version 1.16.3.
Enable basis universal uastc internal storage instead of etc1s for better quality.
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@@ -15,7 +15,9 @@
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#include "basisu_gpu_texture.h"
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#include "basisu_enc.h"
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#include "basisu_pvrtc1_4.h"
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#if BASISU_USE_ASTC_DECOMPRESS
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#include "basisu_astc_decomp.h"
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#endif
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#include "basisu_bc7enc.h"
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namespace basisu
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@@ -1150,8 +1152,12 @@ namespace basisu
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}
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case texture_format::cASTC4x4:
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{
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#if BASISU_USE_ASTC_DECOMPRESS
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const bool astc_srgb = false;
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basisu_astc::astc::decompress(reinterpret_cast<uint8_t*>(pPixels), static_cast<const uint8_t*>(pBlock), astc_srgb, 4, 4);
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#else
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memset(pPixels, 255, 16 * sizeof(color_rgba));
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#endif
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break;
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}
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case texture_format::cATC_RGB:
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@@ -1498,6 +1504,8 @@ namespace basisu
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header.m_pixelWidth = width;
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header.m_pixelHeight = height;
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header.m_glTypeSize = 1;
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header.m_glInternalFormat = internal_fmt;
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header.m_glBaseInternalFormat = base_internal_fmt;
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