diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index 2ccb469eb1e..63cdb0d90a2 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -1,5 +1,5 @@ - + Texture for 2D and 3D. diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index f9ecdb02f0f..66e5b69ab47 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -1,5 +1,5 @@ - + Base class for 3D texture types. diff --git a/scene/resources/texture.h b/scene/resources/texture.h index b42b770903a..cd8576539bb 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -52,7 +52,7 @@ public: class Texture2D : public Texture { - GDCLASS(Texture2D, Resource); + GDCLASS(Texture2D, Texture); OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged. protected: @@ -350,7 +350,7 @@ public: class TextureLayered : public Texture { - GDCLASS(TextureLayered, Resource); + GDCLASS(TextureLayered, Texture); VS::TextureLayeredType layered_type;