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Merge pull request #88288 from KoBeWi/uninspectorable
Rework how script is edited when clicking icon
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@@ -2250,21 +2250,15 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in
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hide_unused_editors();
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return;
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}
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ObjectID id = p_object->get_instance_id();
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if (id != editor_history.get_current()) {
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if (p_inspector_only) {
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editor_history.add_object(id, String(), true);
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} else if (p_property.is_empty()) {
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editor_history.add_object(id);
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} else {
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editor_history.add_object(id, p_property);
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}
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}
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_add_to_history(p_object, p_property, p_inspector_only);
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_edit_current();
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}
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void EditorNode::push_item_no_inspector(Object *p_object) {
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_add_to_history(p_object, "", false);
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_edit_current(false, true);
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}
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void EditorNode::save_default_environment() {
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Ref<Environment> fallback = get_tree()->get_root()->get_world_3d()->get_fallback_environment();
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@@ -2328,7 +2322,20 @@ static bool overrides_external_editor(Object *p_object) {
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return script->get_language()->overrides_external_editor();
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}
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void EditorNode::_edit_current(bool p_skip_foreign) {
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void EditorNode::_add_to_history(const Object *p_object, const String &p_property, bool p_inspector_only) {
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ObjectID id = p_object->get_instance_id();
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if (id != editor_history.get_current()) {
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if (p_inspector_only) {
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editor_history.add_object(id, String(), true);
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} else if (p_property.is_empty()) {
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editor_history.add_object(id);
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} else {
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editor_history.add_object(id, p_property);
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}
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}
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}
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void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update) {
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ObjectID current_id = editor_history.get_current();
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Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
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@@ -2377,11 +2384,13 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
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Resource *current_res = Object::cast_to<Resource>(current_obj);
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ERR_FAIL_NULL(current_res);
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InspectorDock::get_inspector_singleton()->edit(current_res);
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SceneTreeDock::get_singleton()->set_selected(nullptr);
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NodeDock::get_singleton()->set_node(nullptr);
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InspectorDock::get_singleton()->update(nullptr);
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ImportDock::get_singleton()->set_edit_path(current_res->get_path());
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if (!p_skip_inspector_update) {
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InspectorDock::get_inspector_singleton()->edit(current_res);
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SceneTreeDock::get_singleton()->set_selected(nullptr);
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NodeDock::get_singleton()->set_node(nullptr);
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InspectorDock::get_singleton()->update(nullptr);
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ImportDock::get_singleton()->set_edit_path(current_res->get_path());
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}
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int subr_idx = current_res->get_path().find("::");
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if (subr_idx != -1) {
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