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[HTML5] Implement WebGL fallback.
According to project settings and when WebGL2 is not available. This does nothing in current master, as we have no rendering yet!
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@@ -71,6 +71,7 @@ extern int godot_js_display_fullscreen_exit();
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extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
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extern void godot_js_display_window_title_set(const char *p_text);
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extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
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extern int godot_js_display_has_webgl(int p_version);
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// Display clipboard
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extern int godot_js_display_clipboard_set(const char *p_text);
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