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Remove empty constructors and destructors from scene/
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@@ -457,8 +457,6 @@ void CompressedTexture2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
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}
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CompressedTexture2D::CompressedTexture2D() {}
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CompressedTexture2D::~CompressedTexture2D() {
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if (texture.is_valid()) {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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@@ -646,8 +644,6 @@ void CompressedTexture3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
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}
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CompressedTexture3D::CompressedTexture3D() {}
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CompressedTexture3D::~CompressedTexture3D() {
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if (texture.is_valid()) {
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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