1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00

Remove empty constructors and destructors from scene/

This commit is contained in:
kobewi
2025-05-06 14:46:54 +02:00
parent 1a1cc0f7b0
commit 34b485d62b
65 changed files with 0 additions and 191 deletions

View File

@@ -457,8 +457,6 @@ void CompressedTexture2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
CompressedTexture2D::CompressedTexture2D() {}
CompressedTexture2D::~CompressedTexture2D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
@@ -646,8 +644,6 @@ void CompressedTexture3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
CompressedTexture3D::CompressedTexture3D() {}
CompressedTexture3D::~CompressedTexture3D() {
if (texture.is_valid()) {
ERR_FAIL_NULL(RenderingServer::get_singleton());