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Remove empty constructors and destructors from scene/
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@@ -251,9 +251,6 @@ protected:
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virtual void _tree_changed();
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virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
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virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
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public:
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AnimationRootNode() {}
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};
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class AnimationNodeStartState : public AnimationRootNode {
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