You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Restore dirty list for BaseMaterial3D but don't use it on resource loader.
This commit is contained in:
@@ -99,9 +99,13 @@ void Material::_mark_initialized(const Callable &p_add_to_dirty_list, const Call
|
||||
if (ResourceLoader::is_within_load()) {
|
||||
DEV_ASSERT(init_state != INIT_STATE_READY);
|
||||
if (init_state == INIT_STATE_UNINITIALIZED) { // Prevent queueing twice.
|
||||
init_state = INIT_STATE_INITIALIZING;
|
||||
callable_mp(this, &Material::_mark_ready).call_deferred();
|
||||
p_update_shader.call_deferred();
|
||||
if (p_update_shader.is_valid()) {
|
||||
init_state = INIT_STATE_INITIALIZING;
|
||||
callable_mp(this, &Material::_mark_ready).call_deferred();
|
||||
p_update_shader.call_deferred();
|
||||
} else {
|
||||
init_state = INIT_STATE_READY;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Straightforward conditions.
|
||||
@@ -578,6 +582,8 @@ ShaderMaterial::~ShaderMaterial() {
|
||||
HashMap<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData, BaseMaterial3D::MaterialKey> BaseMaterial3D::shader_map;
|
||||
Mutex BaseMaterial3D::shader_map_mutex;
|
||||
BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = nullptr;
|
||||
Mutex BaseMaterial3D::material_mutex;
|
||||
SelfList<BaseMaterial3D>::List BaseMaterial3D::dirty_materials;
|
||||
|
||||
void BaseMaterial3D::init_shaders() {
|
||||
shader_names = memnew(ShaderNames);
|
||||
@@ -666,21 +672,13 @@ HashMap<uint64_t, Ref<StandardMaterial3D>> BaseMaterial3D::materials_for_2d;
|
||||
void BaseMaterial3D::finish_shaders() {
|
||||
materials_for_2d.clear();
|
||||
|
||||
dirty_materials.clear();
|
||||
|
||||
memdelete(shader_names);
|
||||
shader_names = nullptr;
|
||||
}
|
||||
|
||||
void BaseMaterial3D::_mark_dirty() {
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void BaseMaterial3D::_update_shader() {
|
||||
if (!dirty) {
|
||||
return;
|
||||
}
|
||||
|
||||
dirty = false;
|
||||
|
||||
MaterialKey mk = _compute_key();
|
||||
if (mk == current_key) {
|
||||
return; //no update required in the end
|
||||
@@ -1962,6 +1960,23 @@ void BaseMaterial3D::_check_material_rid() {
|
||||
}
|
||||
}
|
||||
|
||||
void BaseMaterial3D::flush_changes() {
|
||||
MutexLock lock(material_mutex);
|
||||
|
||||
while (dirty_materials.first()) {
|
||||
dirty_materials.first()->self()->_update_shader();
|
||||
dirty_materials.first()->remove_from_list();
|
||||
}
|
||||
}
|
||||
|
||||
void BaseMaterial3D::_queue_shader_change() {
|
||||
MutexLock lock(material_mutex);
|
||||
|
||||
if (_is_initialized() && !element.in_list()) {
|
||||
dirty_materials.add(&element);
|
||||
}
|
||||
}
|
||||
|
||||
void BaseMaterial3D::_material_set_param(const StringName &p_name, const Variant &p_value) {
|
||||
if (_get_material().is_valid()) {
|
||||
RS::get_singleton()->material_set_param(_get_material(), p_name, p_value);
|
||||
@@ -2171,7 +2186,7 @@ void BaseMaterial3D::set_detail_uv(DetailUV p_detail_uv) {
|
||||
}
|
||||
|
||||
detail_uv = p_detail_uv;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
BaseMaterial3D::DetailUV BaseMaterial3D::get_detail_uv() const {
|
||||
@@ -2184,7 +2199,7 @@ void BaseMaterial3D::set_blend_mode(BlendMode p_mode) {
|
||||
}
|
||||
|
||||
blend_mode = p_mode;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
BaseMaterial3D::BlendMode BaseMaterial3D::get_blend_mode() const {
|
||||
@@ -2193,7 +2208,7 @@ BaseMaterial3D::BlendMode BaseMaterial3D::get_blend_mode() const {
|
||||
|
||||
void BaseMaterial3D::set_detail_blend_mode(BlendMode p_mode) {
|
||||
detail_blend_mode = p_mode;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
BaseMaterial3D::BlendMode BaseMaterial3D::get_detail_blend_mode() const {
|
||||
@@ -2206,7 +2221,7 @@ void BaseMaterial3D::set_transparency(Transparency p_transparency) {
|
||||
}
|
||||
|
||||
transparency = p_transparency;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
@@ -2220,7 +2235,7 @@ void BaseMaterial3D::set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa) {
|
||||
}
|
||||
|
||||
alpha_antialiasing_mode = p_alpha_aa;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
@@ -2234,7 +2249,7 @@ void BaseMaterial3D::set_shading_mode(ShadingMode p_shading_mode) {
|
||||
}
|
||||
|
||||
shading_mode = p_shading_mode;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
@@ -2248,7 +2263,7 @@ void BaseMaterial3D::set_depth_draw_mode(DepthDrawMode p_mode) {
|
||||
}
|
||||
|
||||
depth_draw_mode = p_mode;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
BaseMaterial3D::DepthDrawMode BaseMaterial3D::get_depth_draw_mode() const {
|
||||
@@ -2261,7 +2276,7 @@ void BaseMaterial3D::set_cull_mode(CullMode p_mode) {
|
||||
}
|
||||
|
||||
cull_mode = p_mode;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
BaseMaterial3D::CullMode BaseMaterial3D::get_cull_mode() const {
|
||||
@@ -2274,7 +2289,7 @@ void BaseMaterial3D::set_diffuse_mode(DiffuseMode p_mode) {
|
||||
}
|
||||
|
||||
diffuse_mode = p_mode;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
BaseMaterial3D::DiffuseMode BaseMaterial3D::get_diffuse_mode() const {
|
||||
@@ -2287,7 +2302,7 @@ void BaseMaterial3D::set_specular_mode(SpecularMode p_mode) {
|
||||
}
|
||||
|
||||
specular_mode = p_mode;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
BaseMaterial3D::SpecularMode BaseMaterial3D::get_specular_mode() const {
|
||||
@@ -2317,7 +2332,7 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
|
||||
update_configuration_warning();
|
||||
}
|
||||
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
bool BaseMaterial3D::get_flag(Flags p_flag) const {
|
||||
@@ -2333,7 +2348,7 @@ void BaseMaterial3D::set_feature(Feature p_feature, bool p_enabled) {
|
||||
|
||||
features[p_feature] = p_enabled;
|
||||
notify_property_list_changed();
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
bool BaseMaterial3D::get_feature(Feature p_feature) const {
|
||||
@@ -2353,7 +2368,7 @@ void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_t
|
||||
}
|
||||
|
||||
notify_property_list_changed();
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
Ref<Texture2D> BaseMaterial3D::get_texture(TextureParam p_param) const {
|
||||
@@ -2373,7 +2388,7 @@ Ref<Texture2D> BaseMaterial3D::get_texture_by_name(const StringName &p_name) con
|
||||
|
||||
void BaseMaterial3D::set_texture_filter(TextureFilter p_filter) {
|
||||
texture_filter = p_filter;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const {
|
||||
@@ -2610,7 +2625,7 @@ float BaseMaterial3D::get_uv2_triplanar_blend_sharpness() const {
|
||||
|
||||
void BaseMaterial3D::set_billboard_mode(BillboardMode p_mode) {
|
||||
billboard_mode = p_mode;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
@@ -2647,7 +2662,7 @@ bool BaseMaterial3D::get_particles_anim_loop() const {
|
||||
|
||||
void BaseMaterial3D::set_heightmap_deep_parallax(bool p_enable) {
|
||||
deep_parallax = p_enable;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
@@ -2693,7 +2708,7 @@ bool BaseMaterial3D::get_heightmap_deep_parallax_flip_binormal() const {
|
||||
|
||||
void BaseMaterial3D::set_grow_enabled(bool p_enable) {
|
||||
grow_enabled = p_enable;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
@@ -2762,7 +2777,7 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_metallic_texture_channel() co
|
||||
void BaseMaterial3D::set_roughness_texture_channel(TextureChannel p_channel) {
|
||||
ERR_FAIL_INDEX(p_channel, 5);
|
||||
roughness_texture_channel = p_channel;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
BaseMaterial3D::TextureChannel BaseMaterial3D::get_roughness_texture_channel() const {
|
||||
@@ -2844,7 +2859,7 @@ void BaseMaterial3D::set_on_top_of_alpha() {
|
||||
|
||||
void BaseMaterial3D::set_proximity_fade_enabled(bool p_enable) {
|
||||
proximity_fade_enabled = p_enable;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
@@ -2881,7 +2896,7 @@ float BaseMaterial3D::get_msdf_outline_size() const {
|
||||
|
||||
void BaseMaterial3D::set_distance_fade(DistanceFadeMode p_mode) {
|
||||
distance_fade = p_mode;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
@@ -2912,7 +2927,7 @@ void BaseMaterial3D::set_emission_operator(EmissionOperator p_op) {
|
||||
return;
|
||||
}
|
||||
emission_op = p_op;
|
||||
_mark_dirty();
|
||||
_queue_shader_change();
|
||||
}
|
||||
|
||||
BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const {
|
||||
@@ -3443,7 +3458,8 @@ void BaseMaterial3D::_bind_methods() {
|
||||
BIND_ENUM_CONSTANT(DISTANCE_FADE_OBJECT_DITHER);
|
||||
}
|
||||
|
||||
BaseMaterial3D::BaseMaterial3D(bool p_orm) {
|
||||
BaseMaterial3D::BaseMaterial3D(bool p_orm) :
|
||||
element(this) {
|
||||
orm = p_orm;
|
||||
// Initialize to the same values as the shader
|
||||
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
|
||||
@@ -3510,7 +3526,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) {
|
||||
|
||||
current_key.invalid_key = 1;
|
||||
|
||||
_mark_dirty();
|
||||
_mark_initialized(callable_mp(this, &BaseMaterial3D::_queue_shader_change), Callable());
|
||||
}
|
||||
|
||||
BaseMaterial3D::~BaseMaterial3D() {
|
||||
|
||||
Reference in New Issue
Block a user