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Refactor Font configuration and import UI, and Font resources.
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@@ -565,7 +565,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
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Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
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int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
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String num = String::num(vertex.vertex);
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Size2 num_size = font->get_string_size(num, font_size);
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Size2 num_size = font->get_string_size(num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
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p_overlay->draw_string(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
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}
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}
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