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Add defines to completion list in shaders
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@@ -385,13 +385,14 @@ static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *
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void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
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List<ScriptLanguage::CodeCompletionOption> pp_options;
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List<ScriptLanguage::CodeCompletionOption> pp_defines;
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ShaderPreprocessor preprocessor;
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String code;
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complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir();
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if (!complete_from_path.ends_with("/")) {
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complete_from_path += "/";
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}
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preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, _complete_include_paths);
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preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths);
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complete_from_path = String();
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if (pp_options.size()) {
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for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
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@@ -399,6 +400,9 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa
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}
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return;
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}
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for (const ScriptLanguage::CodeCompletionOption &E : pp_defines) {
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r_options->push_back(E);
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}
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ShaderLanguage sl;
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String calltip;
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