1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00

Merge pull request #112361 from Calinou/export-dedicated-server-no-shader-baker

Disable shader baker when exporting as dedicated server
This commit is contained in:
Rémi Verschelde
2025-12-09 19:54:22 +01:00
10 changed files with 14 additions and 4 deletions

View File

@@ -582,6 +582,7 @@
</member>
<member name="shader_baker/enabled" type="bool" setter="" getter="">
If [code]true[/code], shaders will be compiled and embedded in the application. This option is only supported when using the Forward+ and Mobile renderers.
[b]Note:[/b] When exporting as a dedicated server, the shader baker is always disabled since no rendering is performed.
</member>
<member name="user_data/accessible_from_files_app" type="bool" setter="" getter="">
If [code]true[/code], the app "Documents" folder can be accessed via "Files" app. See [url=https://developer.apple.com/documentation/bundleresources/information_property_list/lssupportsopeningdocumentsinplace]LSSupportsOpeningDocumentsInPlace[/url].