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Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
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@@ -834,7 +834,7 @@ void PhysicsServer3D::_bind_methods() {
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BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
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BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
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BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
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BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED);
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BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR);
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BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
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BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
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