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fbx: Avoid name conflict with humanoid "Root" bone
The importer forces name uniqueness, even for the root. "RootNode" is less likely to conflict.
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@@ -320,7 +320,7 @@ Error FBXDocument::_parse_nodes(Ref<FBXState> p_state) {
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node->set_name(_as_string(fbx_node->name));
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node->set_original_name(node->get_name());
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} else if (fbx_node->is_root) {
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node->set_name("Root");
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node->set_name("RootNode");
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}
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if (fbx_node->camera) {
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node->camera = fbx_node->camera->typed_id;
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