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Fix JavaScript platform after MainLoop methods rename.
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@@ -87,7 +87,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
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ResourceLoader::set_abort_on_missing_resources(false);
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Main::start();
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os->get_main_loop()->init();
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os->get_main_loop()->initialize();
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emscripten_set_main_loop(main_loop_callback, -1, false);
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// Immediately run the first iteration.
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// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
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