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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Fix 2D instance params crashing using outside of main()

(cherry picked from commit 93bc18f2b0)
This commit is contained in:
yesfish
2025-02-27 07:12:12 +00:00
committed by Rémi Verschelde
parent 38f4c278f5
commit 33e0265985
2 changed files with 11 additions and 6 deletions

View File

@@ -1837,7 +1837,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.base_varying_index = 5;
actions.global_buffer_array_variable = "global_shader_uniforms.data";
actions.instance_uniform_index_variable = "draw_data.instance_uniforms_ofs";
actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
shader.compiler.initialize(actions);
}

View File

@@ -48,6 +48,8 @@ layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
/* clang-format on */
#endif
uint instance_index;
#GLOBALS
#ifdef USE_ATTRIBUTES
@@ -66,9 +68,9 @@ void main() {
#endif
#ifdef USE_ATTRIBUTES
uint instance_index = params.base_instance_index;
instance_index = params.base_instance_index;
#else
uint instance_index = gl_InstanceIndex + params.base_instance_index;
instance_index = gl_InstanceIndex + params.base_instance_index;
instance_index_interp = instance_index;
#endif // USE_ATTRIBUTES
const InstanceData draw_data = instances.data[instance_index];
@@ -240,7 +242,7 @@ void main() {
#include "canvas_uniforms_inc.glsl"
#ifndef USE_ATTRIBUTES
layout(location = 4) in flat uint instance_index;
layout(location = 4) in flat uint instance_index_interp;
#endif // USE_ATTRIBUTES
layout(location = 0) in vec2 uv_interp;
@@ -287,6 +289,8 @@ vec2 sdf_to_screen_uv(vec2 p_sdf) {
return p_sdf * canvas_data.sdf_to_screen;
}
uint instance_index;
#GLOBALS
#ifdef LIGHT_CODE_USED
@@ -461,10 +465,11 @@ void main() {
vec2 vertex = vertex_interp;
#ifdef USE_ATTRIBUTES
const InstanceData draw_data = instances.data[params.base_instance_index];
instance_index = params.base_instance_index;
#else
const InstanceData draw_data = instances.data[instance_index];
instance_index = instance_index_interp;
#endif // USE_ATTRIBUTES
const InstanceData draw_data = instances.data[instance_index];
#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)