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[MP] Remove connection state signals from MultiplayerPeer.

Now handled directly by the MultiplayerAPI implementation.
This commit is contained in:
Fabio Alessandrelli
2022-10-31 14:18:22 +01:00
parent 9773803e4e
commit 33dda2e68a
8 changed files with 21 additions and 68 deletions

View File

@@ -55,6 +55,11 @@ void SceneMultiplayer::_update_status() {
MultiplayerPeer::ConnectionStatus status = multiplayer_peer.is_valid() ? multiplayer_peer->get_connection_status() : MultiplayerPeer::CONNECTION_DISCONNECTED;
if (last_connection_status != status) {
if (status == MultiplayerPeer::CONNECTION_DISCONNECTED) {
if (last_connection_status == MultiplayerPeer::CONNECTION_CONNECTING) {
emit_signal(SNAME("connection_failed"));
} else {
emit_signal(SNAME("server_disconnected"));
}
clear();
}
last_connection_status = status;
@@ -195,9 +200,6 @@ void SceneMultiplayer::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer)
if (multiplayer_peer.is_valid()) {
multiplayer_peer->disconnect("peer_connected", callable_mp(this, &SceneMultiplayer::_add_peer));
multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &SceneMultiplayer::_del_peer));
multiplayer_peer->disconnect("connection_succeeded", callable_mp(this, &SceneMultiplayer::_connected_to_server));
multiplayer_peer->disconnect("connection_failed", callable_mp(this, &SceneMultiplayer::_connection_failed));
multiplayer_peer->disconnect("server_disconnected", callable_mp(this, &SceneMultiplayer::_server_disconnected));
clear();
}
@@ -206,9 +208,6 @@ void SceneMultiplayer::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer)
if (multiplayer_peer.is_valid()) {
multiplayer_peer->connect("peer_connected", callable_mp(this, &SceneMultiplayer::_add_peer));
multiplayer_peer->connect("peer_disconnected", callable_mp(this, &SceneMultiplayer::_del_peer));
multiplayer_peer->connect("connection_succeeded", callable_mp(this, &SceneMultiplayer::_connected_to_server));
multiplayer_peer->connect("connection_failed", callable_mp(this, &SceneMultiplayer::_connection_failed));
multiplayer_peer->connect("server_disconnected", callable_mp(this, &SceneMultiplayer::_server_disconnected));
}
_update_status();
}
@@ -385,6 +384,9 @@ void SceneMultiplayer::_admit_peer(int p_id) {
connected_peers.insert(p_id);
cache->on_peer_change(p_id, true);
replicator->on_peer_change(p_id, true);
if (p_id == 1) {
emit_signal(SNAME("connected_to_server"));
}
emit_signal(SNAME("peer_connected"), p_id);
}
@@ -430,19 +432,6 @@ void SceneMultiplayer::disconnect_peer(int p_id) {
multiplayer_peer->disconnect_peer(p_id);
}
void SceneMultiplayer::_connected_to_server() {
emit_signal(SNAME("connected_to_server"));
}
void SceneMultiplayer::_connection_failed() {
emit_signal(SNAME("connection_failed"));
}
void SceneMultiplayer::_server_disconnected() {
replicator->on_reset();
emit_signal(SNAME("server_disconnected"));
}
Error SceneMultiplayer::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode, int p_channel) {
ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active.");