You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 19:31:35 +00:00
Make remote debug elements ignore the canvas scaling
This commit is contained in:
@@ -299,6 +299,7 @@ private:
|
||||
|
||||
LocalVector<ObjectID> selected_ci_nodes;
|
||||
real_t sel_2d_grab_dist = 0;
|
||||
int sel_2d_scale = 1;
|
||||
|
||||
RID sbox_2d_ci;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user