You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-30 16:26:50 +00:00
Merge pull request #111060 from Kaleb-Reid/fix-dof-enable
Always show settings to enable DOF near + far
This commit is contained in:
@@ -259,8 +259,8 @@ void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) con
|
|||||||
if (!Engine::get_singleton()->is_editor_hint()) {
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if ((!dof_blur_far_enabled && p_property.name.begins_with("dof_blur_far_")) ||
|
if ((p_property.name != "dof_blur_far_enabled" && !dof_blur_far_enabled && p_property.name.begins_with("dof_blur_far_")) ||
|
||||||
(!dof_blur_near_enabled && p_property.name.begins_with("dof_blur_near_"))) {
|
(p_property.name != "dof_blur_near_enabled" && !dof_blur_near_enabled && p_property.name.begins_with("dof_blur_near_"))) {
|
||||||
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
|
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user